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Thread: DRK balance

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  1. #24
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Ashkendor View Post
    It's different than D&D = it's atrocious? Okay. Honestly, I like how simple our stats are. The stat system does what it's supposed to do. There's plenty of people that don't want to have to sit comparing tank pieces for evasion and blocking and a bunch of other crap. We already have Accuracy caps to worry about and from there it's just optimizing for damage. Even if we had more options due to differing secondary stats (or even primary stats), the number crunchers out on reddit would simply figure out the optimal setup and everything else would fall by the wayside. It's better that dex doesn't affect tank skills at all because tanks can't need roll on dex accessories anyway. That's the reason they finally fixed Vitality; tanks weren't even using their designated accessories and that was a fundamental flaw with the way the system was designed.
    What you mean to say is they homogenized the jobs even more by making them rely on just one stat and the only slight customization you have is strength on accessories and secondaries. Which for tanks is even less considering many won't even look at Parry due to how wonderful it is. If they just want you to rely on one stat why have any other stat at all? Same reason with all those elemental resistances sitting at 280ish and the same with your physical resistances sitting at 0 for everything.

    I'm glad you like it simple but it offers little room for diversity in playstyle. Which you had in several other RPG's. FF included. Hell FF Explorers does a better fucking job at being a what they referred as a lite version of FFXI and everything is simply fantastic?
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    Last edited by MagiusNecros; 04-21-2016 at 10:17 AM.