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Thread: DRK balance

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  1. #18
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Xlantaa View Post
    .___.

    You know Carve and Split is 450 potency when use with Dark Arts, no? And can be use to recover MP if you're low of MP . The MP recover is a shit (should be higher) But the damage is not precisely "meh". Is one of the best DPS skills alongside Soul Eater which is 400 potency with Dark Arts.
    You know what I'd like? Since the animation is very clearly three distinct hits, I'd like Carve and Spit to function the same as Dream Within a Dream, which is actually three hits. Do that for Carve and Spit, then you've tripled its base MP recovery, because now it's three actual hits. Would need to change the potency somewhat though, since splitting its current 100 base potency into three hits would be messy. Threefold attack with 50 potency each, 150 with Dark Arts? Then it goes from 100/450 to 150/450 total.

    Quote Originally Posted by Derio View Post
    Either reduce MP cost from dark arts or increase maximum MP pool.
    My biggest disappointment with this game has to be how stats are handled... Tanks now get to use VIT and STR, but I'd still much rather have had a situation where most Jobs make use of a different combination of stats; Dark Knight could be VIT/PIE (more MP), Paladin VIT/MND (stronger Cure they never use because the developers are too lazy to justify that Conjurer cross class option), Warrior VIT/STR (since they're really the DPS tank). Wouldn't work with the way gear is handled in this game though, people would get upset for the same reason people disliked Esoterics, might have been something with the new materia slots...
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    Last edited by Nalien; 04-21-2016 at 06:31 AM.