Quote Originally Posted by RiceisNice View Post
realistically speaking a lot of bosses don't have that many engaging mechanics to begin with
Well, even simple mechanics are more interesting than none. I can't think of a case where being able to skip a mechanic makes the game more fun rather than less. There might be one somewhere, but if so, I'd think it would be unusual rather than the norm. Most of the time, skipping mechanics seems to be about making the game more boring in exchange for getting it over with a little quicker.


Quote Originally Posted by Kaurie View Post
The argument you are trying to make isn't a good one, it's more or less a semantics argument that should be saved for a debate on some university class on the Philosophy of MMO Dungeon Running.
If you think it's an argument that should be saved for a debate on some university class on the Philosophy of MMO Dungeon Running, apart from not being in a university, that's pretty much what this whole thread is. We're debating the approach to running dungeons. So I don't see how that makes it out of place.

And I'm a bit confused as to why you referred to it as being a semantics argument. (Though, ironically, now this question itself is going to be semantic, about your use of the word "semantic".) Either that word doesn't mean what you think it means, or else you're reading something into my posts that's not what I wrote, and I'm a bit curious as to which of those is the case. A semantics argument is one that shifts into discussing the meaning of words that are used to describe a situation rather than discussing the situation itself. Occasionally that's a necessary sideline if it seems part of the disagreement comes from different people interpreting words differently. Other times it just distracts from the main point. But up until this paragraph, nothing I've written in this thread was about what different terms mean. Simply taking a series of statements and addressing each one individually, as I did in the post you quoted, doesn't make a discussion of the points being made into a semantics argument.