Quote Originally Posted by Niwashi View Post
snip.
Okay, here's my response and you kinda just repeated things and said them long-winded, so I'll just sum it up.

Letting the tank dip to 20% while dpsing and then healing him to 100% IS keeping a safety net. A good healer assesses the rate at which their health is falling and how much "time" they have before the safety net is insufficient each and every time they commit to another DPS spell. If the tank is good, their health drains at a steady rate. If they take shock damage from failing a mechanic or standing in an AoE, in your situation that's the healer's fault for not "anticipating unexpected" damage.Meaning I should expect my tank to eat AoEs and babysit them? I will do that if necessary, although I CERTAINLY don't expect to and I will ABSOLUTELY tell the tank that it was their fault if they attempt to use your reasoning and blame it on me. It's not automatically the healer's fault if someone dies/there's a wipe. There are four people on a team, sometimes other people screw up. Why does the healer have to take the fall? If a healer lets the tank drop and then heals them to full without dying the only person who's job is "harder" is the healer's. They are in NO way making the run more difficult. In fact, they are making the trash die faster = better run = good player, by your logic.