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  1. #621
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Tilgung View Post
    And all of those other DPS landed, more or less, in my designated zone. Mind you, the MCH only reached that point with Double DoTing. BRD was double DoTing but fell below that. DRG and NIN edged above with above average critical hit rates. And smart Gierskogul positioning in the DRGs case. BLM was miles ahead, but that's what happens when you're double DoTing and not worrying about mechanics at all with Balance Cards and Battle Voiced Foe's Requiem.

    And, again, my numbers were based on a 4 man composition where you don't get numerous buffs stacked and rotated on a single character for damage inflation. Nor does that character usually get to completely ignore mechanics.

    Maybe go through those parses properly next time so I don't have to point these things out for you.

    EDIT: The DRG would only be about 75 DPS lower than the BLM managed if they got those cards, despite the fact they were on Alarum duty. So, yeah, the Balance cards are a pretty big deal.
    The whole comment was about the absurdity that giving the BLM dps buffs cost the raid more dps. You're getting off on a tangent. It is completely obvious that you should have the lower dps deal with mechanics to minimize loss (and surprise here, everyone else can move and attack so it's not even a good idea in general to have the BLM deal with movement related mechanics). But then again, the AST should have given those cards to the BRD, clearly. Bard should never ever play foes requiem. The ninja shouldn't use trick attack or else his teammate may do more damage. Are we really complaining about raid buffs? Might as well say the bard and machinist numbers were inflated because there was a dragoon with disembowel 100% of the time, catering to the ranged to inflate their numbers.

    EDIT: lol double dotting. So you take one global cool down from hitting one enemy and spend it hitting another. Sounds zero sum to me...
    (0)

  2. #622
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Niwashi View Post
    But grading a healer's skill level based on how much DPS they can pump out is also a major part of the discussion. I don't agree with the people who say you're a better healer if you leave everyone skirting the edge of death while you just focus on getting out as much damage as possible. That might make you a better speedrunner, but not a better player.

    And I got into this conversation in response to other claims that tried to prove more DPS was clearly superior based on the fact that it can shave some time off the run. That's purely a speedrunning consideration.

    Making the fight shorter allows less time for error, but since it also makes the fight more hectic (and in the situation I addressed, a lot more precarious), it increases the likelihood of error during that time.
    Just wanted to come in and ask that, how does fulfilling your role as a healer by not letting people die while dishing out as much DPS as you can, not make you a better player than someone who just keeps everyone alive? (You are right that it does not make you a better healer though, so that I can agree with)

    Then you go to state that it increases the likelihood of error, and yet if that healer continues to perform their required task (keeping everyone alive) plus any additional tasks (DPS) then that would definitely mean they are a better player.
    (6)
    Last edited by Judge_Xero; 01-08-2016 at 12:27 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  3. #623
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by UBERHAXED View Post
    EDIT: lol double dotting. So you take one global cool down from hitting one enemy and spend it hitting another. Sounds zero sum to me...
    It's replacing one weak attack with a strong DoT. Apparently you have SMN at 60, what do you think does more damage: putting your DoTs on one Oppressor and using 3 Ruins on that same enemy, or putting DoTs on both Oppressors? Bio is 240 potency, Miasma is 300, Bio II is 350, Ruin is 80.
    (5)

  4. #624
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Launched View Post
    It's replacing one weak attack with a strong DoT. Apparently you have SMN at 60, what do you think does more damage: putting your DoTs on one Oppressor and using 3 Ruins on that same enemy, or putting DoTs on both Oppressors? Bio is 240 potency, Miasma is 300, Bio II is 350, Ruin is 80.
    Was intentionally being facetious here... Bard and machinst DoTs are a bit less of a difference.
    (0)

  5. #625
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by UBERHAXED View Post
    Was intentionally being facetious here... Bard and machinst DoTs are a bit less of a difference.

    River of Blood: Grants a 50% chance that damage over time inflicted by Venomous Bite or Windbite will reset the Bloodletter recast timer


    Also, 205 potency (venomous bite) or 330 potency (Windbite) is still more than most other single GCD.
    (0)
    Last edited by Neophyte; 01-08-2016 at 01:35 AM.

  6. #626
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by UBERHAXED View Post
    Was intentionally being facetious here... Bard and machinst DoTs are a bit less of a difference.
    Lead Shot is also a 500 potency dot, iirc. That's still more than any other Machinist gcd.
    (0)

  7. #627
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Still don't see how this was catering to the BLM. People are acting you're not supposed to double DoT in this fight and people "inflated" their own dps. All the dps in that run were still at the top of their own performance brackets.
    (0)

  8. #628
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Neophyte View Post
    River of Blood: Grants a 50% chance that damage over time inflicted by Venomous Bite or Windbite will reset the Bloodletter recast timer Also, 205 potency (venomous bite) or 330 potency (Windbite) is still more than most other single GCD.
    As far as I am aware, Venomous Bite is 310 potency. 100 initial + 18 seconds at 35 potency 100+6*35=310. Unless the skill info is outdated online?

    Quote Originally Posted by UBERHAXED View Post
    Still don't see how this was catering to the BLM. People are acting you're not supposed to double DoT in this fight and people "inflated" their own dps. All the dps in that run were still at the top of their own performance brackets.
    I think the main issue is, you were bringing this up at the top tier level of DPS output from a job. However, it seems to have not considered many factors.

    Most notably, was that the DPS is not solely from that job, and some of it is due to buffs/raid wide DPS increases.
    Second, these fights likely have people eating food and use potions

    So the DPS numbers are inflated above what you'd likely see them pull in other situations, or even just a dummy parse. In this sense, you've taken the DPS numbers out of context to make an argument. Now, back and forth, you guys are arguing over what the top tier people are DPSing while framing in different contexts. Ultimately, you're both right, and it's almost completely unrelated to the topic of healers DPSing.
    (3)

  9. #629
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kaurie View Post
    As far as I am aware, Venomous Bite is 310 potency. 100 initial + 18 seconds at 35 potency 100+6*35=310. Unless the skill info is outdated online?
    Yo right, edited already. 205 is before you get the trait.
    (1)

  10. #630
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Judge_Xero View Post
    Just wanted to come in and ask that, how does fulfilling your role as a healer by not letting people die while dishing out as much DPS as you can, not make you a better player than someone who just keeps everyone alive? (You are right that it does not make you a better healer though, so that I can agree with)

    Then you go to state that it increases the likelihood of error, and yet if that healer continues to perform their required task (keeping everyone alive) plus any additional tasks (DPS) then that would definitely mean they are a better player.
    Thank you for saying what I was too tired to say.
    (3)

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