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  1. #11
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Niwashi View Post
    But grading a healer's skill level based on how much DPS they can pump out is also a major part of the discussion. I don't agree with the people who say you're a better healer if you leave everyone skirting the edge of death while you just focus on getting out as much damage as possible. That might make you a better speedrunner, but not a better player.

    And I got into this conversation in response to other claims that tried to prove more DPS was clearly superior based on the fact that it can shave some time off the run. That's purely a speedrunning consideration.

    Making the fight shorter allows less time for error, but since it also makes the fight more hectic (and in the situation I addressed, a lot more precarious), it increases the likelihood of error during that time.
    Just wanted to come in and ask that, how does fulfilling your role as a healer by not letting people die while dishing out as much DPS as you can, not make you a better player than someone who just keeps everyone alive? (You are right that it does not make you a better healer though, so that I can agree with)

    Then you go to state that it increases the likelihood of error, and yet if that healer continues to perform their required task (keeping everyone alive) plus any additional tasks (DPS) then that would definitely mean they are a better player.
    (6)
    Last edited by Judge_Xero; 01-08-2016 at 12:27 AM.
    "I don't always drink beer, but when I do, it's often."
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