Being good at what it's good at and having no disadvantages for which to allow synergy with the other tanks are not the same thing.
Full of it, eh?
Inserts in red.
Here you’re baiting me into an argument that I never intended to make in any kind of fashion leading to a factual proof. This whole thread was just me presenting a counter-approach to the other side of a debate (i.e. instead of buffing PLD, what if we nerfed WAR) Overpowered is in the eye of the playerbase, and any nerfs or buffs will be a reaction to our subjective experience on Squenix’s part. When you see double WAR clearing A4S before a PLD/DRK composition, that, to me, means the game is unbalanced and that WAR is overpowered in the current content. That’s an example of a criteria, and there’s empirical (which by the way means “proved through experience/observation, not logic or theory”, the former of which is what you repeatedly ask for below, requesting mathematical basis for an argument concerning the differences between the tanks) evidence on youtube, twitch, etc. Could it also mean that PLD is underpowered? Absolutely! (stalemate, for sure) But there are already over 9000 threads on these forums about that. Hence this thread being something else entirely. Even tone of the title of the thread should have been a dead giveaway that this was something more whimsical than serious.
I think what you want to say here is that the ceiling that WAR reaches should be the standard, and other tanks should simply gravitate towards that, rather than scaling back raid content to be clearable regardless of tank composition. And that’s definitely a valid option.
The mathematical differences on paper are not much. All 3 tanks have a default mitigation to their tank stance’s DPS reduction, all of them have some form of added DPS only available as an OT (not counting the loss of the damage penalty), and all of them (with the exception of PLD, at the moment- since making this thread, I am glad they are in line to receive some sort of buff down the road) have surplus DPS regardless of stance that varies between them, WAR in the form of its many offensive buffs, and DRK in the form of its many off-GCD attacks. The differences are in practice, and therefore difficult to measure mathematically. Currently the trend in allowing endgame content to be pushed is pushing the boundary of how often you can tank outside of tank stance. With WAR, it is markedly easier and more fluid, and creates a very large DPS discrepancy, and this is largely due to the fact that WAR does not actually lose any raw damage mitigation from swapping stances, the only thing it loses is vitality/HP which is much easier to manipulate through multiple sources (food, pots, gear, and CDs) than raw mitigation (only CDs, really). This is a huge advantage, and one that I really don’t see why they have without giving the other tanks some sort of other equivalent and relevant advantage as well in the same vein, or in another field of utility altogether, so long as that utility is allowed to be relevant by the current raid tier and not forced into obscurity as things like Divine Veil and Clemency are, currently.
You’re certainly not wrong, and I’ll concede that I don’t know, but if WAR isn’t the wild card, why didn’t DRK/PLD compositions with exceptional players, pentameld/STR accessories, DPS stance dancing, healer DPS, etc. get the clear in a similar timeframe?
This is again all subjective. By what yardstick? The idea that the content was meant to be cleared when it was or the idea that the content was designed to be cleared when PLD would have been able to push it? When did we decide whatever WAR does/achieves is the intended de facto standard?
Yes, indeed! It could be either. Which brings me back to my original point which is that there are many discussions about the latter, but being a curious person that likes to discuss and see people’s reactions to things, I wanted to see a discussion about the former. Now why is the burden of proof on me for the former but not for everyone else on the latter? Why does it need to be on anyone at all, for that matter? Again, subjective player experience. These threads are all laced with subjectivity that I don’t think you can fully appreciate because you’ve been a benefactor of this discrepancy in tank balance, whereas a PLD that has an equal passion and ambition to clear the content as expediently as possible has in many cases been SoL, particularly if their partner is not a WAR.
The very idea that WAR can lay claim to being the most powerful tank is basis enough to silence contention for some people on that topic. Why is one job of a particular type being unequivocally better than the other jobs of its type not at least a partially valid criteria for it being overpowered? Is there a most powerful healer right now, hands down? Is there a most powerful DPS right now, hands down? Factoring in personal DPS, raid utility, potency of heals/other abilities? No. Do they have specific strengths and weaknesses? Yes. And this is good. WHM can solo heal, SCH can DPS, its excellent synergy. You can replace one or the other with AST for a surplus of utility at the expense of dealing with some RNG. No other job type in the game has this single member that is outperforming all the others to such a noticeable extent that it almost supersedes job synergy, and probably would if not for the gimp to the LB gauge. When dual wielding one job is potentially more powerful than the synergy that job would have with the others of its type, you have a problem. That is my basis for contention that a slight nerf to WAR could be an option or part of an option for balance, but admittedly, not the only one.
Of course its not, and I never said it was. The verbiage of “deserving” to be nerfed feels like big fat buzzword too, in this context. It was just a different approach that I took, and its very clear to me that you have a big problem with it, but there is no easy way to prove that PLD deserves a buff any more than WAR deserves a nerf because its all based around whether people prefer a lower DPS ceiling or a higher one (in the absence of a WAR dominated meta and magic-based raid tier, who’s to say PLDs would not be perfectly content with their jobs without being judged by these yardsticks?), and I’ve already said that a lower one would have zero bearing on player skill or the challenge of meeting enrages if they’re scaled to that ceiling. I’d rather have a ceiling that is scaled for every tank job to be able to beat enrage timers in any party composition assuming a maximum of DPS and skill within the scope of those given jobs. I frankly do not care at all whether it is higher or lower. Yes this thread assumes lowering it, but as you’ve pointed out in unison with the deluge of PLD threads, you could just as easily keep it where it is and buff the other two tanks. I’m not suggesting anyone slack on DPS or not milk their job for all its worth, nor am I suggesting a nerf in difficulty of the content. For the record, I definitely think that in practice, we will likely see a combination of buffs and nerfs in the future. Hence the entirely hypothetical nature of this thread.
Except that I never made any argument other than, sort of, but not really, the ones you’ve been baiting me into. I am pitching a big fat meatball as Stephen Colbert would say. I fail to see, after everything I’ve clarified in this post, how anything I’ve said is any less substantiated than the arguments for buffing PLD; I’m simply pitching the inverse of those ideas, to tackle the problem from the other end of the spectrum and explore if that is viable.
By what code of measurement are we determining that those ideas are valid but the ones in this thread are not? The fact that WAR has an iron grip around PLD’s raid slot and clears the content faster? Why is that the default, the standard? When did we determine that PLD’s power from 2.x to now scaled improperly but that WAR’s scaled properly? When did we determine that the raid tier’s DPS check ceilings were scaled to WAR DPS thereby precluding world 1st PLD progression, as opposed to the ceilings being scaled to PLD DPS enabling WAR to help cheese it to an extent? By what criteria do you even determine substantiation in this context when you have two equal and opposite sides from which to approach the issue, that are, by BOTH of our own admissions, biased? The more I come up with these questions the more I realize there’s not really a right or wrong answer. There will never be a way to substantiate that one way is better than the other (bring the other tanks up or bring WAR down) because they would both achieve the same effect, even as they please different portions of the playerbase while possibly upsetting others (again, subjective). When they nerfed NIN and buffed DRG in 2.4, did NIN objectively deserve those nerfs? Says who? Why didn’t they just buff DRG more, and maybe MNK even, a little, and leave it at that? Sure, we can rationalize it now, in hindsight, but how would the arguments have been anymore determinant leading up to those nerfs/buffs than the discussions we are having right now?
Now, I feel I’ve explained myself pretty thoroughly, I understand your side now hopefully you understand mine. Everyone on the forums is saying buff PLD, maybe buff DRK (as if to have said “buff DRG, maybe buff MNK, leave NIN alone” back in 2.4) and my idea was “what if we nerfed WAR slightly instead?” If you main WAR, I totally get your reaction and the bias that comes with it and I’m certainly not charging you with proving your job’s “right” to be as powerful as it is, and I totally acknowledge my bias as a person that mains DRK, which, in my mind, embodies the balance that the community wants, living comfortably (for now at least) between WAR and PLD’s extremes. Just planting seeds.