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  1. #1
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Warriors aren't the problem, the anti-fun hardcore min/maxers are. Give the other tanks buffs that edge out warriors by the slightest fraction of a percentage, and the drones will promptly start benching them en masse. That's so easy to predict, it's not even funny.
    (1)

  2. #2
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Galgarion View Post
    the anti-fun hardcore min/maxers
    Winning is fun. Anybody who tells you losing is fun is a liar.
    (6)
    #gitgud

    Ongoing mission: Tank everything on DRG. On purpose.

  3. #3
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by fm_fenrir View Post
    Winning is fun. Anybody who tells you losing is fun is a liar.
    Winning is fun. Not being allowed by the group to play your favorite class over petty minutiae isn't.
    (6)
    Last edited by Galgarion; 09-25-2015 at 08:07 AM.

  4. #4
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Galgarion View Post
    Warriors aren't the problem, the anti-fun hardcore min/maxers are. Give the other tanks buffs that edge out warriors by the slightest fraction of a percentage, and the drones will promptly start benching them en masse. That's so easy to predict, it's not even funny.
    I've been saying this for ages. However I feel you've got it the wrong way around. It's the people who try to emulate the min-maxers but lack the capabilities to push out the same results; unable to recongise their own limitations that are the problem. They attempt to force what the 'pros' do on their own statics, that's where the tension builds.

    If you're part of the actual hardcore min-maxer crowd, you generally have very few issues doing what's required to up your groups chances. The only way to break into those kinds of groups and stick (which is already very hard without knowing someone)...is to be a min-maxer; so it's a non-starter anyway. Basically, if your group is telling you not to play X, but you insist on playing X; you possibly might be playing with a group of people you don't fit in with (or your friends want something different out of raiding than you do, been there before).

    EDIT: Has anyway else also been tricked by Syzygian and Kaiseroke? Their profile pictures look almost exactly the same and I keep thinking they're the same person!
    (2)
    Last edited by RapBreon; 09-25-2015 at 03:30 PM.

  5. #5
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by RapBreon View Post
    snip
    Min-maxer's aren't at fault. The raid's are the main issue, paladins low ass dps second and war's powerful kit third.

    All the raids have enrages. This is lazy design that enforces bringing the "dps" tank, because you need more dps. If some fights were pure mechanics checks (more towards T7 or T9, where there were smallish dps checks but primarily they were mechanics checks), we could see more variance. If the fight has a hard dps check, bring a warrior? Lot of tankiness needed? bring pld/drk.

    - a small boost to the potency increase granted by Sword Oath
    - uncapping parry/block strength from a fixed 20% and let it scale with the parry stat.
    Parry is fixed 20% across jobs and block is tied to shield strength, it'll get very strong as the expansion goes. Parry being 20% doesn't bother me so much, but for paladin if parry went into block they would be gods of physical tanking and would require a whole new equation for block strength.

    However for Sword Oath, just have to remember that it's roughly a 12%~15% dps increase (50% of the 30ish% dps made from auto-attacks), similar to darkside and deliverance. What would be nice is A) Enmity increases on shield swipe and ShO (more in line with drk/war tank stances, more royal authorities while tanking) and b) sword oath giving a small crit boost (5%), since crit is 1.5x more effective for sword oath paladin than drk or war.
    (0)
    Last edited by Violette; 09-25-2015 at 03:58 PM.

  6. #6
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Violette View Post
    Min-maxer's aren't at fault. The raid's are the main issue, paladins low ass dps second and war's powerful kit third.
    Not sure you're quoting me; I agree with you.
    (0)