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its a discussion, please return to the original post and reread it. nobody is saying it isnt about nerfing warrior, because it is, because they outshine their peers, and if the limit break gauge didnt slow down upon stacking classes, i guarantee you people would be taking double warrior.
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there is a crit heal nerf ? you mean the bug with raw intuition ? it doesn't apply to equilibrium.
thing is, most "nerfs" proposed are insanely ridiculous. Just tweak numbers down a bit (potency reduction) and increase hate generation accordingly on BB to make up for the potency loss, and the gameplay stays the same without having WAR overpowered in terms of damage.
But thing is, I'd rather have tanks do ~35-40% of the damage the dps do and focus more on actual tanking (aka, positioning and mitigation) rather than dishing out maximum damage they can without dying
Last edited by Kuwagami; 09-27-2015 at 06:01 PM.
im not assuming anything, you only have warrior to 60, and thus you only have experience in savage, as a warrior. for sure. i dont see how anything is assumptious about that. i pretty much agree with you about tanking not being about tanking anymore. its not really fun, which is why i opt out of it, but its not realistic for them to buff two classes in leui of nerfing one that is obviously overly strong. itd be more likely to throw off balance even more,eventually, like you said, breaking raids. whether warriors like it or not, its a toxic endgame to have this much power and utility on the shoulders of one job, and warriors are only going to get more powerful with scaling this expac, which will only increase the current gap between tanks. you cant want balance and not be open to change (buffing or nerfing) , the two are mutually exclusive



im complete agree whit you kaiser, i was WAR from the 2.1 when they get buffed, and play paladin too, when heavenswards come out and see the DRK and PLD WAR new skills i see something wrong, now im MT DRK and i play WAR in lvl 60 to.
i don't know how devs think about the tank trinity are now, but PLD and DRK are desing to be MT, well all jobs can be MT but DRK and PLD are suppose to be the best choice for this in magical and physical place, and WAR be the OT whit they high tank dps and storm path and eye.
reallity? WAR after 2.1 come very strong and they changes are designed to be the perfect OT for a paladin and they can tank most of the raid boses because WAR has the best active defensives, paladin only won in this from they pasive mitigation and the perfect hallowed. now a new tank come, and they nerf parry and det so they pasive mitigation and ofensive from paladin come nerf in general terms but war get more strong whit this, RI is the perfect parry skill, and they short coldowns from equilibrium makes a huge mitigation arsenal more when paladin can't heal imself when MT.
yoshi say PLD dont get any dps buff, thats is fine for me, but WAR still have better active mitigation vs a PLD.
mi personal opinion PLD and DRK are fine, they need some adjust but in general are fine, WAR have a high dps busrt, not only single target, you can berseker whit decimate too, and mitigate very close to PLD whit no problem, so i think WAR deserve a nerf in some aspect, NOTHING SERIOUS, but a nerf in defensive, the high dps dilema come only from the vit vs str accesories.
sorry for mi bad english

the dps problem come from vita/force accesories ? it's not a problem actualy, don't complain about dps if you don't wear them and think a other tank is doing amazing damages. this make a big difference in the dps result
but it come from the storm eyes debuff also and the penaly is not the same when we swap tank/dps stance, the war swap cost nothing, but the pld one at least a gcd (i think it's not correct here if it cost nothing to the war, it need to cost nothing to the dark and the pld)
SE say the difference between a war and a dark dps is the storm eyes debuff (it's 15% anyway), the pld is behind the dark in dps, because of the defense focus of the class.
But there others issue, Tp usage, swap ect... and the fact the dps stance of the war replace inner beast by felt cleave, the war gain some dps here because when the others tank swap them don't have any change, dark or pld don't change a 290 potency skill for a 500 potency one.
The war can manage tank buster without problem, if them have a problem it would be annoying like in 2.0 ^^, but maybe it need some tweaks to be behind the others tank in defense.
Last edited by kensatsu; 09-27-2015 at 08:56 PM.



yoshi say PLD lower dps best mitigation, i know the dps diference in tanks jobs come from they skills.
when i say dps problem come from accesories is the actual high tank dps, more when many ppl say devs and yoshi want vit tanks in the game (i dont know if this is true).
FOR EXAMPLE (thats not mean i say this is a "solution"): if they block str accesories to MNK and DRG, and nerf the tank dps force to use fending and make tank dps "less irrelevant" one problem less, well not really the ppl how love tank dps go to enrage and threat devs to leave the game for this and bla bla bla.
is a radical mode to end dps dilema from tanks, war still have the best dps but not so close vs bard and machinist and dont fight or insult other fro they accesories choices, i see much hate from both sides in this forum, this is only and example to dps skills from tanks dont really need to be change for balancing the trinity.
^
Hard to understand but if i'm hearing right a lot of people might not have as much fun if tanks dps get so nerfed it makes not difference to enrage checks.
Also on the end part if a tank is getting close to an equal item level dps's dps then its the dps player skill level being subpar. And tanks only use str dps accessories and if either of the str dps are parsing really close to your war (being monk and drg) then that shows their lack of skill. I out parse df dps with my lv 60 pld doesn't mean pld is overpowered now does it.
Also in terms of ot dps, my pld with my static ninja applying de 100%uptime did only 80 less dps than my main warrior(with eso wep vs pld's hive) on a 2:30 dummy, before i ran out of tp on my paladin. I had no tp issues when i went as warrior obviously but the dps difference is highly overrrated.
I think the biggest issue here is that SE is probably going to fix is the enmity modifiers for RoH and shield swipes potency to counter the tp starvation

Yeah i see what you mean, some PLD say something like i am tired that war have 50% more dps than pld, that's not true, exept if the war is wearing force/vit accesories and the PLD wearing Vit accesories. I don't insult for the choice or something, but it count if the dps difference is so big, blame the accesories XD.
Just keep in mind when you are stuff enough, you can get rid of 1000 hp for 155 of forces at least atm with the 150 accesories, i respect any of your choice, but there no avantage to keep 1000 HP for 155 of forces, that's why some tanks doing that, and you can't compare dps from a tank wearing vita/force and a tank wearing vit.
Now do you need this to fight against the enrage ? that the question
Last edited by kensatsu; 09-27-2015 at 09:27 PM.
I'm glad another so actively Nfael I mean sees the tank balancing issues here, for the fact remains dark lovers will defend darks and war lovers will defend wars to hold present positions while pld holds the sidelines cause both refuse to admit they are better endgame savage cause then they could lose their priority positions.
yep and in hs new class dark so we wont be fixed as plds till 4.0 but more likely darks will join us in the sidelines then for a new tanking class lol.
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