Quote Originally Posted by Syzygian View Post
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Quote Originally Posted by Syzygian View Post
4. Increase Defiance/Deliverance recast to 20-30s. The ease of stance dancing and being off-GCD is an integral part of the job, but make WARs think about it a bit more before they make the switch.
WAR is designed to do the large chunk of its damage while in Deliverance. The current shortish CD on stance dancing is to let WAR do this quickly without remaining in Deliverance too long, because while in Deliverance, minus defensive CDs, WAR is extremely squishy. Changing this to a long cooldown would greatly impact the playstyle and damage style WAR has. This would not "maintain the ease of stance dancing" by any means. It would make it far less viable in fact.

Quote Originally Posted by Syzygian View Post
1. Increase Vengeance and/or Thrill of Battle recast to 150s. Still less than Sentinel and Bulwark and Shadow Wall but not so short that its ridiculous (120s for what these abilities do is a little much).
Add this on to what I said above, and bam, you've got a clunky WAR with clunky stance dancing and a clunky cooldown kit that can't do much damage without giving healers a headache and forcing them to sacrifice their own damage.

Quote Originally Posted by Syzygian View Post
2. Nerf Inner Beast damage reduction to 15% or something, or remove the self-heal.
This looks a lot like you advocating removal of the biggest single self heal Warrior has to me. And considering a considerable part of Warrior's mitigation comes from self heals, and self heals rely on good damage, yeah....

Serious or not, it's best you don't encourage a good tank to be made as clunky as a "bad" tank. It's better to let everyone be good. I.E buff paladin.