Gameplay Mechanics > Trivial definition loyalty.

Alternatively, change the skill name if it irritates people so much.

The very concept of Reprisal is a violation of a Tanking fundamental in this game:

Never rely on RNG to save your buttocks.

And if you read my suggestion a bit more carefully, you'd notice that the cooldown of Reprisal is retained (30 seconds) and the duration lowered so that Reprisal would be used in a similiar fashion to Inner Beast for preparation of a big hit if you weren't spamming it as a DPS oGCD.

The fact that you have to hold a defensive CD just to potentially activate another CD for a big hit is poor effective design and a convoluted gameplay mechanic.

DRK is not fine. It WILL have its glaring issues surface again once content that doesn't explicitly cater to the class arrive.

A reason why people would rather suggest buffs is simply because nerfing WAR in its current state achieves nothing but make more problems.

It's like saying you should turn a fully functional hammer into a screw driver so that the other screwdrivers don't feel bad about being excluded from a hammer job.