

A play style that you know so much about at level 28 Marauder, right? Your DPS estimates are off quite a bit as well, if you're getting beat in DPS by a WAR and he's doing 50% more than you then you're doing something wrong.Except not really. There is much more to Warrior's playstyle and flavor that makes them unique without having to have the highest DPS by such a significant margin (10-15%? Okay, fine. 50%? Hell no). Combined with the fact that they are one of the only classes to bring the debuff that mostly only tanks rely on, and you've got a recipe for Warriors being necessary for group comp.
If it helps make you feel better, we can give Warriors the piercing debuff, so Dragoons are also less essential (and so MCH and BRD would rejoice and sing us wonderful songs).
Nerf the war or buff Drk/pld that is the question.
Actualy i think the war look like the finished tank. why Pld don't get only a force debuff and the dark only a intel debuff. why the pld don't have a mechanics to make him more interesting to play : the war have rage stacks, the dark have the dark arts.
Why the pld and dark get more punished than the war to swap stance.
and no war don't have 50% more dps than others tank if it's the case maybe your war is stacked with force and you not.
i think you should ask Buff, not the nerf.
There's this thing called an "alt;" maybe you've heard of it...
__________________________
A dungeon party with two summoners always makes me egi.
Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
Learn to Play (it's not what you think): http://www.l2pnoob.org/


And having an "alt" makes what you've said any more credible? You don't nerf a job just to bring it in line with the rest of the jobs that perform that same role. You don't strip utility from one to make another feel better, you give the ones that are lacking something that will bring them up to par without making them a copy/paste of each other with different names and animations.
PLD doesn't need a DPS boost, it needs more utility and an enmity boost so it's able to use what it's already been given in Heavensward. Clemency needs to be altered so it's actually useful.
DRK is pretty solid even though it could use some tweaks (such as mitigation being reliant on RNG).
WAR doesn't need to be touched, it's in a good spot with what it's been given and is able to perform either role (MT or OT) to a high standard. The only reason it's a "requirement" is because people are still trying to push content at a lower gear level than what SE had intended for the instance to be run at. Everything a WAR brings to the table can be gained from other raid compositions. Tank DPS will be slightly lower, but in the hands of a skilled player it will still be competitive.
People are complaining that World Firsts didn't take a PLD but they're not looking at the fact that this was being done due to how undergeared they were at the time and honestly, most of the people who are complaining the hardest probably don't even touch Savage at all.
No, but it does dismantle your assault on my credibility. But let's stop this invective side-bar before we get too far off topic.Isn't that what the thread is about? Hypothetical nerfs to Warriors? It isn't happening (that we know of), so there's no need to get upset, it's just what I'd do with it.You don't nerf a job just to bring it in line with the rest of the jobs that perform that same role.Who said anything about copy-paste? And who said anything about taking utility away? I said to give it to them, so they also have it.You don't strip utility from one to make another feel better, you give the ones that are lacking something that will bring them up to par without making them a copy/paste of each other with different names and animations.
<off-topic snip>This is a hypothetical, devil's advocate thread. Just because we're entertaining the idea of WAR nerfs doesn't mean anyone posting here actually thinks they should be nerfed (though some of us probably do).WAR doesn't need to be touched, it's in a good spot with what it's been given and is able to perform either role (MT or OT) to a high standard. The only reason it's a "requirement" is because people are still trying to push content at a lower gear level than what SE had intended for the instance to be run at. Everything a WAR brings to the table can be gained from other raid compositions. Tank DPS will be slightly lower, but in the hands of a skilled player it will still be competitive.
People are complaining that World Firsts didn't take a PLD but they're not looking at the fact that this was being done due to how undergeared they were at the time and honestly, most of the people who are complaining the hardest probably don't even touch Savage at all.
__________________________
A dungeon party with two summoners always makes me egi.
Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
Learn to Play (it's not what you think): http://www.l2pnoob.org/


Google the definition of the word "reprisal" and you'll learn why this idea and all others like it that want to make Reprisal a non-parry proc are moronic. Tired of seeing them.Reprisal should be changed to a 5/10 second 10% Damage with the same cooldown but does not need a parry to be activated. You could attach a manacost to it or even a Dark Arts effect like: Also reduce the target's Intelligence Stat by 10%. Stacks with Delirium and Dragon Kick.
As a lvl 60 DRK progressing in A3S, I can tell you that you use Reprisal in a fashion much more akin to Inner Beast than to Storm's Path.
-WAR builds Wrath and then hits IB in advance of a tank buster.
-DRK pops Dark Dance to proc and then hits Reprisal in advance of a tank buster or raid-wide nuke. It lasts longer and is raid wide at the expense of potency.
Reprisal is not Path, nor does it need to be. It is there as it is to make up for the fact that Delirium is magic only, and they have no other raid mitigation utility like PLD (in spite of the current raid tier rendering most of those utilities useless).
WAR has 100% uptime on -10% phys and mag
DRK has 100% uptime on -10% mag, and an additional 66% theoretical uptime on -10% phys and mag so -10 to 20% magical and -0 to 10% physical. Its more or less an equal amount of total mitigation on fights with a mix of physical and magical damage. And lets be honest, an overwhelming majority of raid-wide damage is not physical, so it doesn't even matter that much.
And again as a DRK in endgame content right now, I can tell you that regardless of your investment in your parry stat it is VERY easy to get a Reprisal when you want one. It simply requires planning. And if you're popping Dark Dance 20s in advance of a TB or raidwide nuke on any fight where a boss autoattacks with any degree of frequency, the odds are overwhelmingly in your favor to parry inside DDs duration, and get the Reprisal proc that you want. So an rng argument doesn't hold water.
Also its hilarious that this thread is turning into another buff PLD thread.
DRK does not need a buff. It is fine where it is. Every change I've seen people suggest for it is either nonsensical, based on a fundamental lack of understanding on how the job plays when maximized, or a subjective nitpick rather than an actual mechanical issue.
Hypothetical nerfs to Warriors? It isn't happening (that we know of), so there's no need to get upset
This is a hypothetical, devil's advocate thread. Just because we're entertaining the idea of WAR nerfs doesn't mean anyone posting here actually thinks they should be nerfed (though some of us probably do).
This guy gets it.
Last edited by Syzygian; 09-24-2015 at 02:32 PM.
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