Quote Originally Posted by Duelle View Post
I don't see anything interesting or skillful in having an extra button to push.
It's because you need to know when it's safe to DPS. You need to manage threat better without the threat modifier of tank stance. You need to be more thoughtful about how you use your mitigation abilities to push how long you can stay out of tank stance to DPS. And your healer needs to be able to handle the additional damage you'll be taking.

These all combine to be more interesting than just sitting in tank stance.

And as I've repeatedly said, this shit rolls downhill. It won't surprise me to eventually see people in DF runs giving tanks crap for sticking to their tank stances instead of switching like the "pros" do. This is the same playerbase that fostered WARs in 2.0 that would tell me to MT because "lol war cant tank" HM Garuda.
This isn't the same thing exactly. PLD was better at just about everything lvl 50+ in 2.0. At fresh 50, PLD was better at speed runs since they could survive getting beat on by more stuff, and it was easier for them to use the suicide run to skip packs in AK speed runs. PLD was very heavily preferred as OT in Ifrit since it had a better stun for that fight. PLD was vastly better than 2.0 WAR vs. titan (*unless the WAR knew what he was doing and had good gear). Sure some WARs could still do all this, and even match a PLD with gear and/or a really good healer. But this wasn't just perceptions coming out of coil that were effecting WAR. For a lot of lvl 50+ content, PLD just made things easier, and that perception permeated the entire end game until the 2.1 WAR changes.

In a certain sense, this is already happening in 3.0 to a lesser degree. When I decide to DF EX roulette as DPS or heals, I'm always a little disappointed when I get PLD or I get tanks wearing all VIT (i180+ in all VIT). I know the run is going to go slower as a result. I keep it all to myself, but I'm still thinking it.