For future reference, Ninjas also deal the Slashing damage type and bring Slash Resist Down through Dancing Edge. Storm's Eye is not unique. The only unique skills I can remember off the top of my head are Rage of Halone, Disembowel, half of Dragon Kick(Blunt Resist Down), Rain of Death, Trick Attack, Storm's Path and Reprisal(these latter two do not overwrite each other).
I think a better point for balancing Tank Damage rather than evening their personal DPS is to adjust their respective utilities or lack thereof that would further enable more DPS. We need only look at how the DPS balance is set up to take ideas, for example; Bards and MCH's have arguably the lowest Single Target yet enable Raid Wide DPS gain through their various support functions. Ninja's have the lowest DPS against the Melees yet are balanced with the fact that they have Trick Attack, Dancing Edge, Goad, Shadeshift and Smokescreen.
I'd like the idea of PLD having excess mitigation which allows more DPS from healers that would make up for the difference that a WAR or DRK provides, but the way healer DPS works right now, that isn't plausible.
For those arguing about WAR's supposively 'violation' of the DPS upperband or whatever you want to call it.
Good WARs can only out damage bad-mediocre DPS players.
It's everyone's responsibility to contribute to the main goal of any fight and that is Kill X Boss. So the idea of "DPS is only for the DPS to worry about" is simply a narrow minded and rather selfish thought process. It's a team game, we all work together to win.
Edit+: Some ideas for tweaking came to mind.
Sheltron should be changed to a 3 second Duration mitigate 20% damage rather than a Shield Block. Does not activate for Auto Attacks. This would give PLD's a nice overall mitigation boost in both physical and magical.
The reasoning for removal of Shield Block is that Blocks and Parry can be bypassed through a crit and do not have that benefit of having the extra block/parry layer.
Take the Warrior skill FreeWrath/Abando- er.. Raw Intuition for example, people like to claim it as a purely "Phys only Rampart" that only works on the front but it also has another draw back being that it cannot further benefit from random parries/blocks like how Rampart and Shadow Skin would.
Reprisal should be changed to a 5/10 second 10% Damage with the same cooldown but does not need a parry to be activated. You could attach a manacost to it or even a Dark Arts effect like: Also reduce the target's Intelligence Stat by 10%. Stacks with Delirium and Dragon Kick.