Quote Originally Posted by Jpec07 View Post
There's this thing called an "alt;" maybe you've heard of it...
And having an "alt" makes what you've said any more credible? You don't nerf a job just to bring it in line with the rest of the jobs that perform that same role. You don't strip utility from one to make another feel better, you give the ones that are lacking something that will bring them up to par without making them a copy/paste of each other with different names and animations.

PLD doesn't need a DPS boost, it needs more utility and an enmity boost so it's able to use what it's already been given in Heavensward. Clemency needs to be altered so it's actually useful.

DRK is pretty solid even though it could use some tweaks (such as mitigation being reliant on RNG).

WAR doesn't need to be touched, it's in a good spot with what it's been given and is able to perform either role (MT or OT) to a high standard. The only reason it's a "requirement" is because people are still trying to push content at a lower gear level than what SE had intended for the instance to be run at. Everything a WAR brings to the table can be gained from other raid compositions. Tank DPS will be slightly lower, but in the hands of a skilled player it will still be competitive.

People are complaining that World Firsts didn't take a PLD but they're not looking at the fact that this was being done due to how undergeared they were at the time and honestly, most of the people who are complaining the hardest probably don't even touch Savage at all.