Quote Originally Posted by Erim-Nelhah View Post
I've stated that the video mirrors my own experience with WoW's LFD/LFR.
Whereas the video contradicts my experience, where I'd been kicked from a group in the lowest tier of heroics because I wasn't doing comparable damage to the raid-geared rest of the group while on a character that literally had just hit cap and was doing the lowest tier of heroics BECAUSE I needed to start gearing up.

Total Party DPS, total party DPS per phase, and the ability to see total party DPS at any given point in the fight.
Okay, but how is this an objective benefit, to be able to see everyone's DPS during the fight? How much of a difference will it make to you downing the boss if you can see what everyone's DPS is during the fight, compared to after? If you find out halfway through the fight that you're not putting out enough DPS, isn't it kind of already too late? Everyone should hopefully already be trying as hard as they can, you don't have time to stop and talk about strategies and how to improve their DPS mid-fight.

In what situations would being able to see someone's DPS mid-fight make a difference between winning and losing? You can't really do much about it until the fight's over for better or worse.

the PS3 may end up being limited to the "dummy parser" that's already being worked on because of that.
And unfortunately, SE doesn't seem to want to make significantly different changes in versions of the game, whether it's due to the amount of work involved or because they don't want to personally give one group of players an advantage over others, which means if the PS3 is limited to something, odds are that everyone's going to get that limitation.

Sucks, but that seems to be the way SE wants to work the client.