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  1. #501
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by spelley View Post
    some don't have a ton of gil coming in so they can buy a crafted HQ weapon.
    Especially since they could realistically end up just replacing that weapon with a drop from Dusk Vigil itself, and is in all likelihood what they're counting on anyways. Some people just don't see the point of spending hundreds of thousands of gil on a weapon that realistically may not even last them past one level.
    (1)

  2. #502
    Player
    Erim-Nelhah's Avatar
    Join Date
    Apr 2015
    Posts
    241
    Character
    Erim Nelhah
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Aiselia View Post
    Which means what to the 10 years of complaints of elitism from the game?
    I've stated that the video mirrors my own experience with WoW's LFD/LFR. My experience might not mirror that of many others, or it actually might. I don't know, and I don't have an active WoW sub anymore with which to go ask them. I do, howver, believe that it does.

    Quote Originally Posted by Aiselia View Post
    ... and still nobody has managed to state an objective benefit of having a party parser over a personal parser ...
    You want objective benefits? Total Party DPS, total party DPS per phase, and the ability to see total party DPS at any given point in the fight (along with other statistics like HPS, Damage Taken, Mitigation, and Deaths, that a good parser can provide). You mention a share option for the personal parser: That works, provided that someone sharing their parse shares it live, not as a snapshot/total, and that the PS3 can also "share", regardless of its ability to actually show the parser. As for PS3 limitations....the PS3 may end up being limited to the "dummy parser" that's already being worked on because of that. 512M of shared ram just isn't enough - not even for a personal parser.

    Quote Originally Posted by sackm View Post
    People should not be joining Dusk Vigil with a NQ 115 weapon (basically nq = i90 weapon or less) or ATMA (LOL U READ THAT RIGHT, AN ATMA WEAPON). They will be full 120 gear and using some garbage tier weapon because they dont understand how stats work in the game.
    Ok, then what are they suppoed to be using?
    • i110 Soldiery weapon? The easiest way to get one is through questing. A quick check of the quests on ffxiv.consolegameswiki.com reveals that you can get 3 such weapons while doing the story quests, which don't include options for the new classes, and further you have to choose 1 weapon each from 3 groups, which may not reflect the extra classes you want to play. And if you finished the MSQ before HW came out, the quests aren't an option. That leaves people with buying one. The i100 version (only slightly better than an i100 atma) costs 1300 Poetics plus an Unidentified Allagan Tomestone - which only drops from ST, T6, and T7, none of which are trivial to unlock for a newer player, much less run. Oh, and then you have to upgrade it to i110, which requires you to do Hunts or ST for the items, and isn't something a new player is likely to figure out how to do on his/her own.
    • Poetics weapon? Those also cost 1300 Poetics, but instead of an Unidentified Allagan Tomestone they require an Encrypted one. Say hello to your choice of T11 or all of CT (twice if you're new, since you have to complete it once to unlock the weekly). Again, neither of these are trivial even to unlock, much less run.
    • A decent Primal Weapon? Say hello to Leviathan and/or Shiva EX, both non-trivial fights even at 60. GL with the drop (maybe Ramuh as well, but he doesn't always even drop a weapon).
    • HQ Crafted weapon? Last time I looked, the i115 HQ weapons, when crafters even put them up on the MB, cost as much as their i150 HQ counterparts, if not more.
    Look at it this way: At least they visited the Crozier (or the Forgotten Knight in the case of DRKs) first, or bothered to get their relic weapon and upgrade it a bit, and didn't come in with just an i55 weapon (yes, I've heard of people running much harder content than DV with that kind of gear).

    --Erim Nelhah
    (1)
    Last edited by Erim-Nelhah; 09-18-2015 at 04:11 AM.
    Member of The Cimmerian Aurora <TCA>, Gilgamesh
    Level 80 DNC Main
    Dancer is a physical hybrid melee/range class, not a true ranged class. I love it.

  3. #503
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Erim-Nelhah View Post
    I've stated that the video mirrors my own experience with WoW's LFD/LFR.
    Whereas the video contradicts my experience, where I'd been kicked from a group in the lowest tier of heroics because I wasn't doing comparable damage to the raid-geared rest of the group while on a character that literally had just hit cap and was doing the lowest tier of heroics BECAUSE I needed to start gearing up.

    Total Party DPS, total party DPS per phase, and the ability to see total party DPS at any given point in the fight.
    Okay, but how is this an objective benefit, to be able to see everyone's DPS during the fight? How much of a difference will it make to you downing the boss if you can see what everyone's DPS is during the fight, compared to after? If you find out halfway through the fight that you're not putting out enough DPS, isn't it kind of already too late? Everyone should hopefully already be trying as hard as they can, you don't have time to stop and talk about strategies and how to improve their DPS mid-fight.

    In what situations would being able to see someone's DPS mid-fight make a difference between winning and losing? You can't really do much about it until the fight's over for better or worse.

    the PS3 may end up being limited to the "dummy parser" that's already being worked on because of that.
    And unfortunately, SE doesn't seem to want to make significantly different changes in versions of the game, whether it's due to the amount of work involved or because they don't want to personally give one group of players an advantage over others, which means if the PS3 is limited to something, odds are that everyone's going to get that limitation.

    Sucks, but that seems to be the way SE wants to work the client.
    (1)

  4. #504
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Aiselia View Post
    Okay, but how is this an objective benefit, to be able to see everyone's DPS during the fight? How much of a difference will it make to you downing the boss if you can see what everyone's DPS is during the fight, compared to after? If you find out halfway through the fight that you're not putting out enough DPS, isn't it kind of already too late? Everyone should hopefully already be trying as hard as they can, you don't have time to stop and talk about strategies and how to improve their DPS mid-fight.
    You need to go back 6 pages, as I've already discussed this with you before and you failed to present any valid argument against it. Which was "personal DPS parsing". Which in turn I elaborated that it would cause more annoyance/grief potential than public parsers.
    (1)

  5. #505
    Player
    bardaboo's Avatar
    Join Date
    Oct 2013
    Posts
    509
    Character
    Kochie Monster
    World
    Cactuar
    Main Class
    Bard Lv 60
    Yeah, with the recent expansion I've seen numerous players with only 1 job past 50 in tge new dungeons that don't know the basics of (most often) blm. Opening rotation fire 1 x5 transpose blizzard 1 x 4 rinse repeat. Now you can try and take time to teach them in dungeon, embarrassing them pissing off other players or sit through it and flame them at the end. Or boot them.


    Which is why i would love personal parsers. So i and others can go into a dungeon knowing what numbers they can put out
    (0)
    Last edited by bardaboo; 09-18-2015 at 05:00 AM.

  6. #506
    Player
    Erim-Nelhah's Avatar
    Join Date
    Apr 2015
    Posts
    241
    Character
    Erim Nelhah
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Aiselia View Post
    Whereas the video contradicts my experience, where I'd been kicked from a group in the lowest tier of heroics because I wasn't doing comparable damage to the raid-geared rest of the group while on a character that literally had just hit cap and was doing the lowest tier of heroics BECAUSE I needed to start gearing up.
    I've heard of such incidents. I've heard of similar ones here in FFXIV already happening. A question about your incident in WoW: How often did it happen before you got properly geared? I ask, because I've gotten kicked exactly once as a healer from a Heroic dungeon (an early, awful grimrail run before people knew how to bait the slag properly), that I can remember (I wasn't awful, but I wasn't great either), and I did a few runs as WW DPS as well (which I was absolute garbage as), and while I think I did get called out on it once, I never got kicked.

    In what situations would being able to see someone's DPS mid-fight make a difference between winning and losing? You can't really do much about it until the fight's over for better or worse.
    Being able to see DPS during the fight isn't the benefit. The benefit is to the parser itself, which can show better data if it has access to all the data from the fight (which it won't have if only the final parse data is sent with the share). The easiest way to implement that is to make it so that sharing shows your current parse to those who you shared it with, and enables those people you shared with to continue to parse your info for the remainder of the duty. Having the parser be party-wide instead of personal would also allow SE to give it to PC/PS4 users and not PS3 users with little downside (PS3 users could still be parsed by PS4 and PC users), where with only Personal parsers (if they're implemented but not for PS3) would leave PS3 users hanging unless they got a simple parse share dialog. All of this assumes SE does the right thing and implements a full parser and not just a basic "end-of-fight" parser. If the latter is all that we get, I doubt people who use external parsers will stop doing so.

    --Erim Nelhah
    (0)
    Member of The Cimmerian Aurora <TCA>, Gilgamesh
    Level 80 DNC Main
    Dancer is a physical hybrid melee/range class, not a true ranged class. I love it.

  7. #507
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Aiselia View Post
    Okay, but how is this an objective benefit, to be able to see everyone's DPS during the fight? How much of a difference will it make to you downing the boss if you can see what everyone's DPS is during the fight, compared to after? If you find out halfway through the fight that you're not putting out enough DPS, isn't it kind of already too late? Everyone should hopefully already be trying as hard as they can, you don't have time to stop and talk about strategies and how to improve their DPS mid-fight.
    If you're doing a fight where someone can be complete trash and it doesn't matter you'll still clear, that's one angle, an angle I would imagine no one arguing against you cares about. The objective usefulness of a parser is limited in those kinds of trash fights - where it shines is in harder content where a hard enrage and/or DPS check exist. I wanna know if we're wiping and the DRG is doing 200 less than other DRGs so I can figure out if the situation sucks for him, or if he's doing something wrong on a personal level, so we can discuss this and fix it. Fix it and beat the fight with the info we gained from a parser.

    Me personally, I know 99% of people in PUGs are trash compared to strong players, even the ones in PUGs who try. I don't really care unless it's just blantant disrespect for our time, like not using a stance for your class when you have access to it, or not following the basics of your class like keeping up Greased Lightning at all, and I don't need a parser to see that regardless of if I have one running or not.
    (0)

  8. #508
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Lyrica_Ashtine View Post
    You need to go back 6 pages, as I've already discussed this with you before and you failed to present any valid argument against it. Which was "personal DPS parsing". Which in turn I elaborated that it would cause more annoyance/grief potential than public parsers.
    I went back six pages, and I don't see anything about why you need to see DPS during a run as opposed to afterwards, given that you won't have time to go over rotations during the fight.


    Quote Originally Posted by Erim-Nelhah View Post
    A question about your incident in WoW: How often did it happen before you got properly geared?
    That specific situation? Once on that character. After that, i tended to just run with my guild and not bother with random queues. Though I had been kicked for having lower-than-raid DPS on characters that didn't raid before. That one I brought up was just a complete low point, where they could clearly see that I hadn't even run any heroics yet since glamouring gear didn't exist then so there was no hiding what gear you were wearing.

    The benefit is to the parser itself, which can show better data if it has access to all the data from the fight (which it won't have if only the final parse data is sent with the share).
    Okay, but let's assume that all the data gets collected and shared as a parse that shows how the whole fight went instead of just "Here's the final DPS numbers". You'd still get the exact same information as if you saw it during the fight, but would have the down-time to talk about it as well as to actually comb the data instead of trying to pay attention to parsers plus your rotation plus mechanics.

    Which, I guess, could be a subjective benefit of personal over party to avoid people tunnel visioning watching their DPS as they try to "win at DPS" but then get hit by a nuke to the face because they were looking where they were compared to the other DPS during the fight.

    Having the parser be party-wide instead of personal would also allow SE to give it to PC/PS4 users and not PS3 users with little downside
    Unfortunately, as I said in the previous post, I don't expect that SE would bother to make it available to certain platforms and not all, given that they also could have done that with TP bars ages ago, which is a huge game-changer for Bards and NIN and knowing when to Paeon/Goad.

    If the latter is all that we get, I doubt people who use external parsers will stop doing so.
    I kind of get the feeling that unless they literally put an exact copy of the third-party parsers into the game, there will be people who use them regardless.

    Quote Originally Posted by Sleigh View Post
    I wanna know if we're wiping and the DRG is doing 200 less than other DRGs so I can figure out if the situation sucks for him, or if he's doing something wrong on a personal level, so we can discuss this and fix it. Fix it and beat the fight with the info we gained from a parser.
    Right, but does it make a huge difference if you see during the fight that the DRG is doing 200 less than other DRGs or after the fight that the DRG DID 200 less DPS than other DRGs, given that you can't just pull a Zack Morris time-out while you explain the rotation? Either way, you're going to have to wait until after the fight to go over it with the DRG, so if you still get the same breakdown in both occasions, does it matter when you get the information?
    (0)
    Last edited by Aiselia; 09-18-2015 at 05:29 AM.

  9. #509
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Aiselia View Post
    Right, but does it make a huge difference if you see during the fight that the DRG is doing 200 less than other DRGs or after the fight that the DRG DID 200 less DPS than other DRGs, given that you can't just pull a Zack Morris time-out while you explain the rotation? Either way, you're going to have to wait until after the fight to go over it with the DRG, so if you still get the same breakdown in both occasions, does it matter when you get the information?
    Or look at it the other way around; you use the tool to train yourself so others don't have to wait "zack morris" timeouts for you.

    You're only looking at the negative, there's not a single positive coming out of you. You're not even "pro-parser" any more as you claim you were. You're simply a living contradiction right now.
    (5)

  10. #510
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Aiselia View Post
    I went back six pages, and I don't see anything about why you need to see DPS during a run as opposed to afterwards, given that you won't have time to go over rotations during the fight.


    That specific situation? Once on that character. After that, i tended to just run with my guild and not bother with random queues. Though I had been kicked for having lower-than-raid DPS on characters that didn't raid before. That one I brought up was just a complete low point, where they could clearly see that I hadn't even run any heroics yet since glamouring gear didn't exist then so there was no hiding what gear you were wearing.

    Okay, but let's assume that all the data gets collected and shared as a parse that shows how the whole fight went instead of just "Here's the final DPS numbers". You'd still get the exact same information as if you saw it during the fight, but would have the down-time to talk about it as well as to actually comb the data instead of trying to pay attention to parsers plus your rotation plus mechanics.

    Which, I guess, could be a subjective benefit of personal over party to avoid people tunnel visioning watching their DPS as they try to "win at DPS" but then get hit by a nuke to the face because they were looking where they were compared to the other DPS during the fight.

    Unfortunately, as I said in the previous post, I don't expect that SE would bother to make it available to certain platforms and not all, given that they also could have done that with TP bars ages ago, which is a huge game-changer for Bards and NIN and knowing when to Paeon/Goad.

    I kind of get the feeling that unless they literally put an exact copy of the third-party parsers into the game, there will be people who use them regardless.

    Right, but does it make a huge difference if you see during the fight that the DRG is doing 200 less than other DRGs or after the fight that the DRG DID 200 less DPS than other DRGs, given that you can't just pull a Zack Morris time-out while you explain the rotation? Either way, you're going to have to wait until after the fight to go over it with the DRG, so if you still get the same breakdown in both occasions, does it matter when you get the information?
    Seeing when a DPS does less, in real time, is valuable. Seeing what the team did at the precise moment of wiping when trying a new strat is valuable.

    For reference what are you arguing you want out of a parser? Are you saying you don't want the team to see what everyone can do until after the fight? Are you saying you want it all to be personal so that the team is unable to see what numbers a person did unless he so wishes to share with us?
    (0)

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