Quote Originally Posted by Malevicton View Post
But again, people shouldn't be waiting to learn their job until level 60. Those dungeons are where you apply knowledge, not gain it. If that's where they're learning then dungeon design or speedrunning don't really matter; they've already messed up. And teaching target threshholds doesn't take a roundabout dungeon design. "Hey [person], you're job should aoe at 3+ mobs, otherwise, st." Boom, done. It's now taught.

And yeah PS wasn't that hard, but it's the only example of what you were talking about, and doesn't match up with what you were saying.
No, they learn their job through 60 levels of speedrunning every dungeon they get because we've seen them a thousand times and are sick of them and are not waiting around for them. Then they hit 60 and are expected to know everything when no one took the time to actually tell them what to do in the process. Speedrunning creates bad players, not good ones. It can improve good players, but it doesn't take a bad player and make them better.

And Lost City is a better example. For a good week I had every tank under the sun pull EVERYTHING up to that first spore stalk and die seconds later expecting it to all go down like stuff in Wanderers Palace.