I never said "no aoe, just single-target". There is a point where AoE rotations are favorable at a certain number of mobs, but below that single-target rotations are more favorable. That needs to be learned/taught. If every pull is 10+ mobs then all you'll ever see is AoE to the point it seems ludicrous. I'm still baffled with the number of summoners that have one rotation outside of a boss: Tri-Disaster, Bane, Miasma II, Painflare x2, Blizzard II until out of MP or Aetherflow is back up for more Painflare. Then when we're on a boss they're hit-or-miss on how bad they suck.
And Pharos Sirius was never hard. Every boss in that encounter has really one mechanic that the DPS should care about: Kill the adds. Killing adds is something that people just stop doing because they can or they don't do it because the assume the other DPS will or that the tank will hold them. I still have losses on that first boss simply because no one touches the adds and they spawn at % of health instead of being timed. Double summoners on that fight suck so bad because even if they do switch and kill adds the Pets and DoTs are still dragging his health down and spawning more dogs.
Which is an excellent idea if you're in a premade group with people you know. Random is random and watching a tank pull a ton of stuff to kill when I have more HP than the DPS as a healer is just stupid.
Exactly. And speedruns have created another thing I loathe. I hate white mages. If you're a white mage, I'm sorry. I'm sure you're a wonderful charitable person, but deep down inside I still hate you a little bit every time I see that icon on the party list. Because apparently as a tank I'm nothing more than a regen target at pull, then something you Benediction at <20% health until I fall that low again and get a Tetragrammaton in between your Holy/Assize spam. I have never died one time with a SCH or an AST, but it's pretty much a guarantee that I'm going to die with a WHM in the party. Because of that, I pull slow with white mages.