Quote Originally Posted by Nova_Dresden View Post
Actually, what you're describing is why we don't have better players. Mass pulling and "burn baby, burn" creates the bad players, not the good ones. It might help improve a tank on learning threat control and damage mitigation, or a healer on keeping everyone alive. For a DPS however all it does is create AoE happy bad players. And when harder dungeons come out the reason why people cry for nerfs is because they can't mass pull and burn at first. If you train people to burn down 30 things at once instead speed killing smaller groups then you have to break that mindset and get them to play correctly when needed for harder gameplay.
No and your bad if you think that.
The encounters are so pathetically easy the only challenge can be to min max it 2 seconds faster than your last speed run by improving group dps, and minimizing overhealing / tanking threat waste.
Both of which actually matter in progression raiding too.

The getting it done sooner is just a bonus.