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  1. #1
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Sleigh View Post
    I do. If you're ever in content where you absolutely don't need MP/TP, that's how you have to look at it to justify bringing BRD/MCH.
    Most however, do not look at it that way. Most people's reasoning in that manner would be, I need more tp/mp to do more damage/heal more effectively (bolstering my own numbers in the dps department). At the end of the fight, people then say I did XXX dps, not I did XXX dps and you can subtract XXX that the bard let me do, XXX cause the sch used Fey Wind, XXX cause of disembowel/Battle Littany, XXX because of TA, Healed so much less because of Dragon Kick, got so much more because War was putting up slashing debuff for me.... etc. That in 99.999 % of cases most likely does not happen.

    That's what i'm saying. The individual dps is what people look at, because even with all the buffs, it's still largely up to that player to pull the higher numbers. You could almost say, the weaker the player, the less the added party support abilities become. That's more than likely how it is for majority of the player-base, and end up looking at raw damage output.

    Edit: When i say weak, i mean "skill wise" ( I hate using the word Skill in MMORPGs, don't know why) or gear wise.
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    Last edited by Leonus; 08-24-2015 at 03:10 AM.

  2. #2
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Leonus View Post
    Most however, do not look at it that way. Most people's reasoning in that manner would be, I need more tp/mp to do more damage/heal more effectively (bolstering my own numbers in the dps department). At the end of the fight, people then say I did XXX dps, not I did XXX dps and you can subtract XXX that the bard let me do, XXX cause the sch used Fey Wind, XXX cause of disembowel/Battle Littany, XXX because of TA, Healed so much less because of Dragon Kick, got so much more because War was putting up slashing debuff for me.... etc. That in 99.999 % of cases most likely does not happen.

    That's what i'm saying. The individual dps is what people look at, because even with all the buffs, it's still largely up to that player to pull the higher numbers. You could almost say, the weaker the player, the less the added party support abilities become. That's more than likely how it is for majority of the player-base, and end up looking at raw damage output.

    Edit: When i say weak, i mean "skill wise" ( I hate using the word Skill in MMORPGs, don't know why) or gear wise.
    That's what I was trying to say though, that players look at it that way, which is wrong.

    Players either don't know, or just forgets about things like Disembowel actually doing a lot for BRD/MCHs... Ofc there are many other skills that increase others DPS too, but I'm strictly focusing on melee DPS here.

    It would be more obvious if we had some job that just buffed everyone else (not that I want that). For example, lets say you have a progression raid group with 7 players, and you need a melee DPS to get all 8 players. Would you pick "job A", which can get 1300 DPS on a parse, but doesn't increase anyone else's DPS, or would you pick "job B", which does 700 DPS on a parse, but increases everyone else's DPS by 800 (lol)? In a game where DPS is such a big deal, I think any skilled group of players would take job B. Yet, players would say they suck.

    For content where things like DPS really matters, it comes down to what your group can do overall, not each individual.
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  3. #3
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Craiger View Post

    For content where things like DPS really matters, it comes down to what your group can do overall, not each individual.
    This is true to an extent. I would say it'd be more accurate to to say it's more about what each individual can do given everything at their disposal that contributes to the groups overall effectiveness as a whole (both incoming and outgoing support from each class). This game is very team based, but even the best teams (sports wise as well as video games) are only as strong as their weakest links.

    This can be a class in the game, or a player at their computer/console. In most cases, it's the latter.
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