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  1. #681
    Player
    scx's Avatar
    Join Date
    Jun 2015
    Posts
    22
    Character
    Akasha Veoh
    World
    Odin
    Main Class
    Pugilist Lv 60
    No, adding a SP at the start is a waste of a gcd after obtaining GL3, which you do exactly the same way I do.
    Which is any variation of DM->SP->SP. Exactly the same. Form Shift doesnt matter. Additional SP don't matter.
    If you weave PB or not doesn't matter either, the assumption is that you hit your first move on pull & then every gcd after.
    Maybe I'm just not getting what you're trying to say, if so I'm sorry. Would help if you recorded or provided some math.

    Edit: I see. The misunderstanding comes from this: I personally do not use ST at the start, it is more optimized to walk in with the tank (pull macro) and hit DM as soon as he pulls.

    So yes,
    ST > DM (PB) > SP > SP
    is more optimized than
    ST > PB > DM > SP > SP
    is correct.
    (1)
    Last edited by scx; 08-26-2015 at 02:11 AM.

  2. #682
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by scx View Post
    No, adding a SP at the start is a waste of a gcd after obtaining GL3, which you do exactly the same way I do.
    Which is any variation of DM->SP->SP. Exactly the same. Form Shift doesnt matter. Additional SP don't matter.
    If you weave PB or not doesn't matter either, the assumption is that you hit your first move on pull & then every gcd after.
    Maybe I'm just not getting what you're trying to say, if so I'm sorry. Would help if you recorded or provided some math.
    SP at the start, I'm not sure if that's more dps.
    I've just been clarifying that you don't add it at the end of PB so the timing is exactly the same except with a SP at the start.
    Meaning your PB just has one GL stack going into it and the timers are exactly the same as yours otherwise.
    I don't have the math. I've just tested it. But I'm not arguing it's the best.
    The only thing I'm arguing definitively is that Form Shift is always better.

    Assuming you hit the Boss with Shoulder Tackle.
    You then activate PB and it has an animation delay before your first attack.
    If you used form shift in Coeurl in the exact same scenario, you would have done Demolish (using your rotation) in that same instant.
    Then PB is used before the GCD comes up again.

    This means PB is used properly as an off GCD, because it is used between GCD downtime. Otherwise your rotation has you doing nothing in that downtime between attacks (since you activate buffs later).
    Off GCD abilities should not take up time when your GCD is up. PB is one of those.

    In your rotation you're waiting for Shoulder Tackle's animation and then PB's animation then you use your Demolish.
    In a rotation with Form Shift, you wait for Shoulder Tackle's animation and you use Demolish in place of PB, then PB gets used waiting for the next GCD using that downtime efficiently instead of just waiting for the next GCD attack.

    This is why Form Shift will always be optimal (regardless of your opener) because you start your GCD attacks right after Shoulder Tackle instead of after PB (which doesn't start your GCD cycle).
    I don't know how else to explain this. Sorry I don't record.

    It's just following that basic concept that oGCD needs to be fit between GCDs for the most efficiently because they are better used to fill the downtime between GCD cycle.
    That's why we could theory craft the opener, but however it goes Form Shift will be used to start the GCD cycle on the pull.

    Quote Originally Posted by scx View Post

    Edit: I see. The misunderstanding comes from this: I personally do not use ST at the start, it is more optimized to walk in with the tank (pull macro) and hit DM as soon as he pulls.

    So yes,


    is correct.
    Oh okay.
    (1)
    Last edited by Allyrion; 08-26-2015 at 02:31 AM.

  3. #683
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Question, is using Meditation once before every GL stack and then finishing with Forbidden Chakra right before the 6th GL refresh in the 'line' a DPS loss or gain? Wondering because I've been trying this in some of the dungeons and I'm not sure if I'm seeing much of a difference.
    (0)

  4. #684
    Player
    Contradiction's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Contra Dictory
    World
    Lich
    Main Class
    Scholar Lv 70
    No idea. 320 potency that requires total 6 seconds (for 5 stacks) so 53.3 potency per second for Forbidden Chakra? Dragon Kick out of position does 100 potency, so over the regular 2.5 second GCD it'd be 100/2.5=40 potency per second, even at 2 sec GCD it'd be 100/2=50 potency per sec. So you could argue if you were spamming DK only from the front/back of a mob then FC would do better, but the rest of our weapon skills do much more than that so you probably shouldn't.

    I know they're anecdotal and I don't account for some things like the GCD curve, but it seems unfeasible.

    edit: wait, it's worse than that as using FC itself consumes one GCD worth of the time so it'd be worse than even the DK out of position.
    (0)
    Last edited by Contradiction; 08-26-2015 at 03:46 AM.

  5. #685
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    In the time it takes to rev up TFC, you could perform a full combo. You would deal more damage than TFC even if you missed every positional of your weakest combo: DK (100) + Twin (100) + Snap (140).

    The only time you should weave Meditation while engaged is under TP constraints, since your GCD will be delayed at 0TP anyway and you may as well use that time to charge Purification. Otherwise, reserve Meditation for when you are displaced from melee range or between targets.
    (1)

  6. #686
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Allyrion View Post
    That's why we could theory craft the opener, but however it goes Form Shift will be used to start the GCD cycle on the pull.
    Not really. You can ST and PB(gotta have amazing latency) without missing a gcd, and even then thats not what matters. What matters is how will your rotation play out depending on how you start your opener, and also what gets buffed and when. I can you tell you now that snap-pb-snap-snap-demo is not optimal, you only get 1 demo buffed with b4b and ir(no twin either cause you havent made it that far into the opener) and no demo with pot. I almost agree with the other guy that the old opener is prolly the best bet now. For one, the rotation flows very smoothly, you also get a fracture fully buffed in place of a snap. The only time that extra snap plays a part in a dps gain is if it was going make a fully buffed demo in the PB opener, and as I stated before if you do the 3 snap demo opener the second demo will not be buffed with anything therefore its a potency lose all together. Obv we will need more testing and seeing as I havent monked in a while and prolly won't get too since im gooning, I could be wrong.
    (1)
    Last edited by Hakmatic; 08-26-2015 at 03:48 AM.

  7. #687
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Hakmatic View Post
    Not really. You can ST and PB(gotta have amazing latency) without missing a gcd, and even then thats not what matters. What matters is how will your rotation play out depending on how you start your opener, and also what gets buffed and when. I can you tell you now that snap-pb-snap-snap-demo is not optimal, you only get 1 demo buffed with b4b and ir(no twin either cause you havent made it that far into the opener) and no demo with pot. I almost agree with the other guy that the old opener is prolly the best bet now. For one, the rotation flows very smoothly, you also get a fracture fully buffed in place of a snap. The only time that extra snap plays a part in a dps gain is if it was going make a fully buffed demo in the PB opener, and as I stated before if you do the 3 snap demo opener the second demo will not be buffed with anything therefore its a potency lose all together. Obv we will need more testing and seeing as I havent monked in a while and prolly won't get too since im gooning, I could be wrong.
    More than the buffs being up, the clipping is questionable for 3x SP + DM.
    If you do

    SP (PB) > SP (BfB) > SP (IR) > DM (Pot) > DK (EF) > TS (HF) > Touch of Death (Steel Peak) > Bootshine (Forbidden Chakra) > True Strike > Demolish > Fracture > DK > TS > SP

    You get 2 GL3 DMs buffed with BfB and IR.
    You have everything up for the second DM, and for all your oGCD attacks as well.
    But the first GL3 Demo is clipped at 12 seconds.
    That's the rotation I would lean towards.

    I don't have the math for it.
    What you lose out is Fracture being fully buffed, what you gain is the second DM that should be a dps gain despite the clipping.
    Is it more than what fracture gains from the buffs? That's what I'd have to math out.

    EDIT: Actually Fracture would only be missing the IR with the rotation above.

    And even with amazing latency, you can't ST and PB without a delay. The instant you can PB after ST, you can start GCD cycle with a gcd ability.
    If you don't use ST, it won't matter.
    (0)
    Last edited by Allyrion; 08-26-2015 at 04:56 AM.

  8. #688
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    You may be right about the clipping the demo, I didnt really think about that. That might come out to being a higher potency then the fracture. Someone do the math im to lazy.
    (0)

  9. #689
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Nah, there's pretty much nothing in the current monk repertoire that's worth clipping Demolish that early for.
    (0)

  10. #690
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Yeah so the old opener is the best bet. Its pretty fluid I tried it out earlier. Pb-dm-sp-sp-dk-twn-tod-boot-true-dm-frac. So it pretty much boils down to is fracture w/ b4b more potency then doing a form shift and getting 1 snap punch buffed.
    (2)

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