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  1. #1
    Player
    whiskeybravo's Avatar
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    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Yoten View Post
    Why would Snap-Snap-Demo be better? You'd be refreshing Demo only a few GCDs later, clipping so much of the DoT that its damage is heavily neutered. Putting it first at least lets it run more of its natural course.
    I haven't started leveling monk to 60 yet, but if it's still valid Snap>Snap>Demo is better because Demo would be fully buffed and it also allows you to finish PB opener with Snap instead of Demo (which is a faster animation when you're trying to sneak ToD in). With the increased GL duration now (and the fact I'm not a lv60 monk) I don't know if any of that is still valid. Just sneaking in and catching up because Monk will probably be the next dps I level to 60
    (0)

  2. #2
    Player
    SunnyHirose's Avatar
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    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Yoten View Post
    Why would Snap-Snap-Demo be better? You'd be refreshing Demo only a few GCDs later, clipping so much of the DoT that its damage is heavily neutered. Putting it first at least lets it run more of its natural course.
    No, you'd do Snap next. And pre-HW, Demolish was 18s, so you didn't clip anything this way even with mondo skill speed. Not only that, Greased Lightning II damage buff and Blood for Blood (29.8% in combination) had a slight edge over just having it ticking from the start. In addition, timing it this way would give you the first ToD and the second Demolish with BfB, IR, and a potion provided you had a certain level of skill speed. Putting Demolish last also made the timing more forgiving, as pre-HW it would give you nearly a second more tolerance for refreshing GL. This part was important because simply having several damage buffs on ToD was superior to using ToD first, but using Snap Punch as the third PB move could leave you high and dry if slipping the extra GCD in there ended up losing your stacks--you could still make it technically, just you'd be cutting it so close that GL3 visibly fell off before refreshing (and in fact an auto-attack could and did fall in that window... not good!).

    If I'm to understand what today's patch does correctly, every GL application is about .5 seconds more tolerant than Demolish was before 3.0.

    Now, I'd have to do the heavy theorycrafting someday I'm not headbashing A4, but my hunch is that +43% damage is well worth waiting for, even at the price of a slight clip or whatever. And if it's not, then perhaps snap [pb] snap demo snap does the trick.
    (0)

  3. #3
    Player
    Yoten's Avatar
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    Aug 2013
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    11
    Character
    Yoyoten Yoten
    World
    Balmung
    Main Class
    Pugilist Lv 70
    (part 1 - stupid character limit)

    I'm talking about clipping it with the Boot-True-Demo sequence that follows PB wearing off. You will absolutely clip your first Demo there regardless of skill speed.

    But anyway, you and whiskybravo are talking about "sneaking in" ToD and lining it up with your buffs, but you could already do that before. You also talk about the possibility of losing stacks, but with practice that isn't an issue either. There wasn't a large margin for error, sure, but it wasn't difficult. So neither of those seem like valid points unless you just want to make things easier on yourselves rather than maximize your damage.

    This is what I've been using for my opener and its followup (parenthesis = OGCDs weaved in):

    Demo (PB) -> Snap -> Snap -> Snap -> DK (IR) -> Twin (B4B) -> Boot (potion) -> True (Elixir) -> Demo (Steel Peak) -> Fracture (Howling) -> ToD (Chakra) -> DK -> Twin -> Snap
    (0)

  4. #4
    Player
    SunnyHirose's Avatar
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    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Nah, there's pretty much nothing in the current monk repertoire that's worth clipping Demolish that early for.
    (0)

  5. #5
    Player
    Hakmatic's Avatar
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    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Yeah so the old opener is the best bet. Its pretty fluid I tried it out earlier. Pb-dm-sp-sp-dk-twn-tod-boot-true-dm-frac. So it pretty much boils down to is fracture w/ b4b more potency then doing a form shift and getting 1 snap punch buffed.
    (2)

  6. #6
    Player
    Allyrion's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by SunnyHirose View Post
    Nah, there's pretty much nothing in the current monk repertoire that's worth clipping Demolish that early for.
    Yea, the clipping would be too much and an extra Snap Punch would not be worth adding in.
    I would use the old rotation but still Form Shift for the first Demo.
    You would be one GCD ahead in this case, but that's fine. You can just use ToD under PB's effect.
    (0)

  7. #7
    Player
    Allyrion's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    The Meditation recast reduction is really noticeable. I like it.
    Also Forbidden Chakra doesn't eat into the GCD anymore with its animation delay.
    (0)

  8. #8
    Player
    Yoten's Avatar
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    Aug 2013
    Posts
    11
    Character
    Yoyoten Yoten
    World
    Balmung
    Main Class
    Pugilist Lv 70
    (part 2)

    You can shuffle your OGCDs around as desired, omitting the potion for non-progression fights or shifting things up so that you have IR/B4B/pot ready before Bootshine, but that's the gist of it.

    This gets you fully-buffed DoTs and Chakra for your initial burst and has no risk of dropping your buffs/stacks as long as you don't waste any time, and today's GL duration extension makes your stacks safe even if you do.
    (0)

  9. #9
    Player
    Yoten's Avatar
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    Aug 2013
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    11
    Character
    Yoyoten Yoten
    World
    Balmung
    Main Class
    Pugilist Lv 70
    I've only been considering two changes:

    1) Demo-Snap-Snap vs. Snap-Snap-Demo: As I said above, it sounds more like doing Demo last clips it badly enough to negate the GL bonus it would have, but that would require more precise testing. No-GL Demo is always better than GL2 Demo if the latter loses two tics, but if only ONE tic is clipped then GL2 Demo gets better after four tics. I'd have to see how many get clipped on average, but the global DoT-tic server timer not being in sync with our ability usage complicates that.

    2) Now that Chakra has less of a delay, it may be possible to use Demo(PB)-Snap-Snap-DK-Twin-Snap. Before, this was less ideal because DK/Twin being placed one GCD earlier would cause them to just barely fall off due to Chakra's delay and you'd have to drop some other GCD skill to prevent that. If the delay reduction is enough to make this safe, the benefit is that we'd get our buffs up one GCD sooner.
    (0)

  10. #10
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Yeah, I see Akasha's point now. Ideally you don't even want PB to last any longer than your 5 buffs anyway so you can get straight into your main rotation...thanks to the extended GL duration we now no longer need that refresh from Snap Punch having opened with Form Shift. Opening with Form Shift gives us an extra PB move but it's rather unnecessary. I tried Bootshine like I said earlier in the topic, but that also delays the application of Touch that normally follows PB dropping off, which is bad since we also applied GL3 sooner by starting with Form Shift. And at 613 SkS I couldn't quite fit both Bootshine and Touch in afterwards (maybe with Arrow card / Fey Wind?)...even then I have no idea if that extra Boot crit would result in a DPS gain without tests.
    (1)
    Last edited by Aeliott; 08-26-2015 at 01:11 AM.

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