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  1. #1
    Player
    Nero_Allelujiah's Avatar
    Join Date
    Aug 2015
    Location
    Ul'Dah
    Posts
    38
    Character
    Eto Aku'no
    World
    Brynhildr
    Main Class
    Fisher Lv 60
    Quote Originally Posted by Phireblast View Post
    What's the usual DPS for A1S clears? I had like 947.
    It is entirely possible to destroy the Oppressors shortly after the 2nd jump happens/ roughly about the time that the adds come out there. Due to this, numbers can easily fluctuate between 1000-1100+ (also depends on how well your group has decided to optimize the fight in order to achieve these results).
    (0)

  2. #2
    Player
    Hitoseijuro's Avatar
    Join Date
    Jul 2015
    Posts
    71
    Character
    Leona Dawnstar
    World
    Malboro
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Phireblast View Post
    What's the usual DPS for A1S clears? I had like 947.
    Lot of variables, like do you get trick attack, battle lit, how optimized are the add/lasers for you. Is your group doing mage LB or melee LB, and if the later, are you doing it.

    I know for my group I get no buffs as they are mage heavy, outside of laser/add optimized, and I melee LB, and I do over a 1000, be higher if I didnt also have to LB3...
    (0)

  3. #3
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Meditation- Recast time reduced from 1.5 seconds to 1.2 seconds.
    The Forbidden Chakra-The delay before using your next action has been reduced.
    Tornado Kick-Recast time reduced from 60 seconds to 40 seconds.
    Greased Lightning-Damage bonus increased from 9% to 10%. Duration increased from 12 seconds to 14 seconds. Duration in PVP increased from 24 seconds to 28 seconds.

    Greased Lightning II-Damage bonus increased from 18% to 20%. Duration increased from 12 seconds to 14 seconds. Duration in PVP increased from 24 seconds to 28 seconds.

    Greased Lightning III-Damage bonus increased from 27% to 30%. Duration increased from 12 seconds to 14 seconds. Duration in PVP increased from 24 seconds to 28 seconds.
    (0)
    Last edited by Pluvia; 08-25-2015 at 04:42 PM.

  4. #4
    Player
    Acedia1's Avatar
    Join Date
    Apr 2015
    Posts
    11
    Character
    Acedia Black
    World
    Midgardsormr
    Main Class
    Pugilist Lv 60
    DPS on A1S is largely dependant on if you skip any jumps or not, but if you're killing it near Self-Destruct 947 is fine.
    (0)

  5. #5
    Player
    valho's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    361
    Character
    Vita Rena
    World
    Tonberry
    Main Class
    Monk Lv 70
    Got my first kill of A1S with my static last nite, but sadly I had a massive lag spike at around 1% so my DPS dip like hell, almost cause my team the kill cause I was burning my Oppressor while the other 3 dps burn the 0.5, fortunately someone notice I got the dc sign and switch target. According to the guy tanking the Oppressor, I did manage to get some skills off despite the lag, so that kills it while it was casting self destruct (0.5 was killed while I was dealing with the lag spike)
    (0)

  6. #6
    Player
    w153m4n's Avatar
    Join Date
    May 2015
    Posts
    41
    Character
    Forseti Judicieux
    World
    Tonberry
    Main Class
    Monk Lv 60
    Woohoooo!
    (0)

  7. #7
    Player
    valho's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    361
    Character
    Vita Rena
    World
    Tonberry
    Main Class
    Monk Lv 70
    Good change, though I don't feel Tornado Kick recast needed a change, cause very seldom do we get to use it more than once in such short period of time.
    (0)

  8. #8
    Player
    Nero_Allelujiah's Avatar
    Join Date
    Aug 2015
    Location
    Ul'Dah
    Posts
    38
    Character
    Eto Aku'no
    World
    Brynhildr
    Main Class
    Fisher Lv 60
    Quote Originally Posted by valho View Post
    Good change, though I don't feel Tornado Kick recast needed a change, cause very seldom do we get to use it more than once in such short period of time.
    Agreed, I don't think the recast change was ever even desired at all...I think all we needed was the damage to be counted for at the beginning of the cast. Not sure if SE was toying with the idea of us using it more often, but meh. The GL changes are interesting, and at the moment, I don't think are exactly game breakers, just a nice little padding.

    The AST changes were more interesting imho.
    (0)

  9. #9
    Player
    HunterCrimson's Avatar
    Join Date
    May 2015
    Location
    Limsa Lomimsa
    Posts
    2
    Character
    Hunter Crimson
    World
    Excalibur
    Main Class
    Rogue Lv 50
    Can you guys give me some a1s pointers? I know the fight but I'm not getting enough dps as I should, I'm getting like 840 dps at the end.
    (0)

  10. #10
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    Holy fucking shit, those Monk buffs. We didn't really "need" them, but it doesn't stop me from loving them. Also, gj making Tornado kick STILL nearly worthless, SE.

    Quote Originally Posted by HunterCrimson View Post
    Can you guys give me some a1s pointers? I know the fight but I'm not getting enough dps as I should, I'm getting like 840 dps at the end.
    Are you:

    -Timing your attacks for mechanics?(for example, getting a correctly positioned true strike for the first photon spaser in phase 1)
    -Squeezing in extra DPS on Oppressor when dealing with adds? You have a lot more leeway than you think.
    -Timing your Tornado Kick after the last Royal Fount before jumps?(I mean...it's SOMETHING..)
    -Potting?

    The small things go a long way.
    (0)

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