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  1. #1
    Player
    Transfinite's Avatar
    Join Date
    Jun 2015
    Posts
    47
    Character
    Kaden Sun
    World
    Behemoth
    Main Class
    Paladin Lv 60
    So with these buffs to Greased Lightning, they're going make the Monk even more systematic, hydromatic, and ultramatic?

    Also wouldn't the increase to GL's duration lower the overall Skill Speed Cap for Monks? I mean part the reason why SKill Speed is important to Monks is so they can get to their Coeurl Stance faster to refresh GL while at the same time dodging AOES, switching between to multiple targets, chasing after the boss all the way across the room when the tanks move them, etc.

    If SE plans on making Monks the de facto top DPS Job to compensate for their lack of range and raid utility, is a 3% increase to overall damage going to make them stronger than Dragoons or Summoners not to mention we have no idea how long GL's duration is going to be extended to? Also isn't overall average/total raid damage better than just a single Monk's bloated DPS where his/her DPS at the end may just be 100 or 200 DPS higher than the person who's 2nd place on the DPS charts (not counting the boss)?
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    Last edited by Transfinite; 08-23-2015 at 11:46 PM.

  2. #2
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Transfinite View Post
    So with these buffs to Greased Lightning, they're going make the Monk even more systematic, hydromatic, and ultramatic?

    Also wouldn't the increase to GL's duration lower the overall Skill Speed Cap for Monks? I mean part the reason why SKill Speed is important to Monks is so they can get to their Coeurl Stance faster to refresh GL while at the same time dodging AOES, switching between to multiple targets, chasing after the boss all the way across the room when the tanks move them, etc.
    There are no Skill Speed cap now anyways. You can easily do all your skills without having to worry about GL anyways. I had around 430 Skill Speed earlier in 3.0, when I had a mix of Law and Alex gear. That's very low Skill Speed, but was perfect IMO.

    If SE plans on making Monks the de facto top DPS Job to compensate for their lack of range and raid utility, is a 3% increase to overall damage going to make them stronger than Dragoons or Summoners not to mention we have no idea how long GL's duration is going to be extended to? Also isn't overall average/total raid damage better than just a single Monk's bloated DPS where his/her DPS at the end may just be 100 or 200 DPS higher than the person who's 2nd place on the DPS charts (not counting the boss)?
    Well, there is a problem with just buffing DPS like that (even though I prefer it), because players just look at their parser, and determine who's best best on that alone... Even though you need to count Trick Attack and Disembowel to their DPS(and other utility).

    So, everyone is just looking at the parse and going, "MNK is up there with DRG in DPS, they don't need a buff...", when in reality, DRG increases the BRD/MCH's DPS enough to take them well ahead. A 3% increase to MNKs DPS, would be something around 40 DPS, while Disembowel gives more, and then Litany on top of that. But if they make it a bigger increase, players will complain all day long about how OP MNKs are... Don't expect any 100-200 DPS like you said.
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  3. #3
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Craiger View Post
    So, everyone is just looking at the parse and going, "MNK is up there with DRG in DPS, they don't need a buff...", when in reality, DRG increases the BRD/MCH's DPS enough to take them well ahead. A 3% increase to MNKs DPS, would be something around 40 DPS, while Disembowel gives more, and then Litany on top of that. But if they make it a bigger increase, players will complain all day long about how OP MNKs are... Don't expect any 100-200 DPS like you said.
    That's just kind of how it is though, no one looks at bard/mch abilities and factors everyone elses' dps in as the bards. Same could be said for a lot of jobs.
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  4. #4
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Leonus View Post
    That's just kind of how it is though, no one looks at bard/mch abilities and factors everyone elses' dps in as the bards. Same could be said for a lot of jobs.
    I do. If you're ever in content where you absolutely don't need MP/TP, that's how you have to look at it to justify bringing BRD/MCH.
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  5. #5
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Sleigh View Post
    I do. If you're ever in content where you absolutely don't need MP/TP, that's how you have to look at it to justify bringing BRD/MCH.
    Most however, do not look at it that way. Most people's reasoning in that manner would be, I need more tp/mp to do more damage/heal more effectively (bolstering my own numbers in the dps department). At the end of the fight, people then say I did XXX dps, not I did XXX dps and you can subtract XXX that the bard let me do, XXX cause the sch used Fey Wind, XXX cause of disembowel/Battle Littany, XXX because of TA, Healed so much less because of Dragon Kick, got so much more because War was putting up slashing debuff for me.... etc. That in 99.999 % of cases most likely does not happen.

    That's what i'm saying. The individual dps is what people look at, because even with all the buffs, it's still largely up to that player to pull the higher numbers. You could almost say, the weaker the player, the less the added party support abilities become. That's more than likely how it is for majority of the player-base, and end up looking at raw damage output.

    Edit: When i say weak, i mean "skill wise" ( I hate using the word Skill in MMORPGs, don't know why) or gear wise.
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    Last edited by Leonus; 08-24-2015 at 03:10 AM.

  6. #6
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Leonus View Post
    Most however, do not look at it that way. Most people's reasoning in that manner would be, I need more tp/mp to do more damage/heal more effectively (bolstering my own numbers in the dps department). At the end of the fight, people then say I did XXX dps, not I did XXX dps and you can subtract XXX that the bard let me do, XXX cause the sch used Fey Wind, XXX cause of disembowel/Battle Littany, XXX because of TA, Healed so much less because of Dragon Kick, got so much more because War was putting up slashing debuff for me.... etc. That in 99.999 % of cases most likely does not happen.

    That's what i'm saying. The individual dps is what people look at, because even with all the buffs, it's still largely up to that player to pull the higher numbers. You could almost say, the weaker the player, the less the added party support abilities become. That's more than likely how it is for majority of the player-base, and end up looking at raw damage output.

    Edit: When i say weak, i mean "skill wise" ( I hate using the word Skill in MMORPGs, don't know why) or gear wise.
    That's what I was trying to say though, that players look at it that way, which is wrong.

    Players either don't know, or just forgets about things like Disembowel actually doing a lot for BRD/MCHs... Ofc there are many other skills that increase others DPS too, but I'm strictly focusing on melee DPS here.

    It would be more obvious if we had some job that just buffed everyone else (not that I want that). For example, lets say you have a progression raid group with 7 players, and you need a melee DPS to get all 8 players. Would you pick "job A", which can get 1300 DPS on a parse, but doesn't increase anyone else's DPS, or would you pick "job B", which does 700 DPS on a parse, but increases everyone else's DPS by 800 (lol)? In a game where DPS is such a big deal, I think any skilled group of players would take job B. Yet, players would say they suck.

    For content where things like DPS really matters, it comes down to what your group can do overall, not each individual.
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  7. #7
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Craiger View Post

    For content where things like DPS really matters, it comes down to what your group can do overall, not each individual.
    This is true to an extent. I would say it'd be more accurate to to say it's more about what each individual can do given everything at their disposal that contributes to the groups overall effectiveness as a whole (both incoming and outgoing support from each class). This game is very team based, but even the best teams (sports wise as well as video games) are only as strong as their weakest links.

    This can be a class in the game, or a player at their computer/console. In most cases, it's the latter.
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