
Originally Posted by
Leonus
Most however, do not look at it that way. Most people's reasoning in that manner would be, I need more tp/mp to do more damage/heal more effectively (bolstering my own numbers in the dps department). At the end of the fight, people then say I did XXX dps, not I did XXX dps and you can subtract XXX that the bard let me do, XXX cause the sch used Fey Wind, XXX cause of disembowel/Battle Littany, XXX because of TA, Healed so much less because of Dragon Kick, got so much more because War was putting up slashing debuff for me.... etc. That in 99.999 % of cases most likely does not happen.
That's what i'm saying. The individual dps is what people look at, because even with all the buffs, it's still largely up to that player to pull the higher numbers. You could almost say, the weaker the player, the less the added party support abilities become. That's more than likely how it is for majority of the player-base, and end up looking at raw damage output.
Edit: When i say weak, i mean "skill wise" ( I hate using the word Skill in MMORPGs, don't know why) or gear wise.