Quote Originally Posted by Saggo View Post
The potency is the same for everyone, it's MND vs damage, and caster MND was proportionally high enough at 50 for a lot of group content. It was fine.

A single spell, a pain? There's no real reason to keep it that way.
It was not fine in 50 content, outside of the first 2 dungeons. By the later tiers of 50 dungeons it was already useless, well before heavensward.

A single spell is a pain to balance. It affects more than just itself. It's good to keep it that way because it means skills have degrees of usefulness. If it were easy to just throw an extra spell in the mix then that means all the other spells weren't well balanced.

Quote Originally Posted by Yukiko View Post
Savage mode, old Coil T13 and so on... That skill saved life, but as not main class SMN you may never experience such situations because those situations are rare and should not happen... still you can change gear to less lifepoints when SMN and HEALER were working in team, Physik was doing just the edge for surviving some Bossattacks you would need 2 healers (with teamwork you can soloheal hard content)
First of all, all you did was contribute to overhealing. Second of all, you gave me crap like 2 or 3 posts back for comparing stuff in savage and fcob. 3rd of all, as you said, those situations shouldn't happen in the first place so why tf should we be balancing jobs around them?