To put a little perspective on the problem....I have to swap all the right side pieces to mind gears to bring my level 60 SMN's cures up to the level (percent-wise) they were at 50. That is a major shift in potency.I have several occations been able to save a pt from a full wipe - if the healer went down - due to having physick on my BLM, most often in low-lvl DR, but also in other content, in particular where there have been long breaks between the hard-hitting actions of a mob. So yes: there have been situations were it has been a positive impact for sure - even if you haven't experienced them youself.
And for healers not even tossing a regen for 20 sec when a party-member have low HP: I have died due to ticks of <insert your pref. DoT here> where healer have not paid attention to the other party members due to "no AoE that can't be avoided coming up", and also saved my sorry ass several times by healing myself for those 400 HP (or 800-1200 if having to cast 2-3 physicks) that meant the difference between life and death on that next tick.
So yes: the scaling of physicks is soarly missed.
And to get the numbers right for a BLM, Physicks at ilvl 130 would heal for aprox 7,5 % of total healt = 450hp
What I would wish for, is 7,5 % of current HP (don't have the numbers in front of me as in the office), but say 9k hp, that would mean 675 Physicks, or 10k hp = 750 Physicks.
To consistently break 850 on either BLM or SMN I have to swap out 6 slots to MND stats. How often do you get healed for more than double that be a healer?
Last edited by Raist; 07-29-2015 at 01:38 AM.
It really wasn't decent at 50, though. It's only ever really been decent for soloing, and since you usually sleep before healing when you're solo it doesn't really matter how powerful each heal is. You have time to spare. (also, I've said this in other posts, but people here are misquoting how much it heals for by over double, so I really don't think they're making an informed argument.)
The only remotely okay argument was for it to be useful to augment healers when they're having trouble, but the game is currently balanced around healers doing the healing. Making blm or smn able to step in there would be a balancing nightmare, and since it's not necessary anyways it's asking for the devs to go through that balancing nightmare just to make up for a situation that shouldn't happen anyways.
When in doubt, assume sarcasm
.......ignoring the tirade:Since you CAN'T BE BOTHERED TO READ. They designed classes specifically to PREVENT THIS. You and the op are requesting that my scenario be a reality. Since you need me to be explicit, INCREASING HEALS FOR DPS ENCROACHES ON HEALER ROLES.
Seriously, I'm done. You are just looking for an excuse to post and can't even to be bothered to read your own quotes. You just are trying to justify your bad attitude, and cannot be reasoned with.
I understand what you are saying, and that you feel the spell shouldn't be adjusted so my scenario never comes to pass in 3.0. I agree. However, nobody is asking for the spell to be any where near what a healer can put out. What I, and while I can't speak for anyone but myself, are asking for is that the spell be buffed SLIGHTLY for casters to heal the same percentage of HP now that our HP totals are all over 10k, as it did at 50, when most HP totals were in the 5-6k ranges.
You see? Our HP totals have DOUBLED with the expansion, yet to my knowledge, the spell when used by casters heals for the same amount of HP now as it did at 50. Failing entirely to accommodate for the doubled HP totals players have. That is why I am asking that it be improved so it cures for the same percentage of HP now that we're 60, like it did at 50, instead of curing for the exact same amount of HP, when our HP totals have doubled.
At no time have I asked for SMN/BLM to be able to cure anyone, themselves or party members anywhere near what an actual healer can. Not once have I stated that I want SMN/BLM's healing ability to brought up ANYwhere near a healer. Again, Not. Once.
The example I used was an attempt to show that at 50, your concerns never came to pass, ever. And, if the spell were increased to cure the same percentage of HP now that we're 60, like it did at 50 instead of being stuck 50 levels, would never happen at 60
Did you say manawall/ward scaled with your increased HP? You mean, kind of like the scaling that I've stated? Huh. You know, SMN doesn't have something like manawall/ward....but they do have something that, if it scaled, would at least be decent in oh shit moments. The name of it is right on....A-ha! It's the spell they get natively called Physick!Really our equivalent to second wind is manawall/ward anyways, which scales with our hp (with people sitting around 11k hp that's a 2750 shield. Think of it as a preemptive heal, and we're actually in a better place than most other classes, especially since we don't have something like BfB). The comparison just doesn't exist.
Whoda thunk it?
(Also, I am not asking for it to cure for 2750 that BLM's wall/wards do. That would be broken.)
Good way to test scaling of physic is if you solo something with titan egi...
It has become impossible to keep him alive!
Yes, the kind of scaling you stated. I'm stating that we already have it.Did you say manawall/ward scaled with your increased HP? You mean, kind of like the scaling that I've stated? Huh. You know, SMN doesn't have something like manawall/ward....but they do have something that, if it scaled, would at least be decent in oh shit moments. The name of it is right on....A-ha! It's the spell they get natively called Physick!
Whoda thunk it?
(Also, I am not asking for it to cure for 2750 that BLM's wall/wards do. That would be broken.)
Smn also has titan-egi and sustain.
If physick actually filled a role, then it's scaling would be an issue. But it doesn't so it isn't. It's just there to keep from having an empty cross-class spot.
When in doubt, assume sarcasm
Have you ever tried to keep titan-egi alive post 50 with Physick at it's current state? It's almost to the point where it's better to swftcast > titan > sprint the hell away. It'd be more useful than standing there doing nothing but sustain/physick on the pet in the hope that you some how keep it alive, so the monster doesn't eat your face.
Here's a question: If manawall/ward gave a 60BLM the exact same HP-shield that it did at 50 ......would you be ok with that? BLM's ability, by your own words, scaled to match our increased HP levels. SMN's ability, which again is native to them, not cross classed, did not scale at all to accommodate for the more then doubled HP totals
EDIT: The last line in your post wasn't there when I clicked reply, so doing so now. And....that's kind of the problem. It doesn't fill a role for SMN at 60, and the spell is native to them, not a cross class ability.
Last edited by Ayanno; 07-29-2015 at 02:08 AM.
Then fix second wind, and cure cross class. Would have to raise all three.
Why are you healing titan with physick? Heal it with sustain, the way the game is designed (a way that scales with hp btw).Have you ever tried to keep titan-egi alive post 50 with Physick at it's current state? It's almost to the point where it's better to swftcast > titan > sprint the hell away. It'd be more useful than standing there doing nothing but sustain/physick on the pet in the hope that you some how keep it alive, so the monster doesn't eat your face.
Here's a question: If manawall/ward gave a 60BLM the exact same HP-shield that it did at 50 ......would you be ok with that? BLM's ability, by your own words, scaled to match our increased HP levels. SMN's ability, which again is native to them, not cross classed, did not scale at all to accommodate for the more then doubled HP totals
As far as manawall/ward: the ability that was intended to fit that role scaled. People were comparing physick to second wind, which was an inherently flawed comparison because our equivalent is not physick, it's manawall/ward. Second wind scales (since it's based on attack power not mnd), manawall/ward scales; everything is balanced. If physick also scaled that would just be an extra move, completely unrelated to the others. It would give us an extra function and utility that the game was never balanced around. Your whole question is a loaded false equivalency.
Physick was never designed, even at 50, to be useful in group content. Scaling it would not be balancing, it'd be a buff, and one that we don't need. We fulfill all of our intended roles. It was good for soloing at 50, but it's still good for soloing because we have enough cc to heal as long as we want.
Edit @ your edit: it didnt fill a role for smn at 50 either. It's a native ability, but that's only because the class split at 30, not because smn was supposed to be using physick.
When in doubt, assume sarcasm
Try keeping titan-egi alive post 50 just with sustain... that alone tells me you either dont have or dont play SMN as main!
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