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  1. #121
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Malevicton View Post
    you may use it, but that doesn't mean it's effective. In theory i could blizz1/freeze/scathe kite through solo content, that doesn't mean that freeze/scathe kiting is useful or efficient.
    Savage mode, old Coil T13 and so on... That skill saved life, but as not main class SMN you may never experience such situations because those situations are rare and should not happen... still you can change gear to less lifepoints when SMN and HEALER were working in team, Physik was doing just the edge for surviving some Bossattacks you would need 2 healers (with teamwork you can soloheal hard content)
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  2. #122
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Saggo View Post
    The potency is the same for everyone, it's MND vs damage, and caster MND was proportionally high enough at 50 for a lot of group content. It was fine.

    A single spell, a pain? There's no real reason to keep it that way.
    It was not fine in 50 content, outside of the first 2 dungeons. By the later tiers of 50 dungeons it was already useless, well before heavensward.

    A single spell is a pain to balance. It affects more than just itself. It's good to keep it that way because it means skills have degrees of usefulness. If it were easy to just throw an extra spell in the mix then that means all the other spells weren't well balanced.

    Quote Originally Posted by Yukiko View Post
    Savage mode, old Coil T13 and so on... That skill saved life, but as not main class SMN you may never experience such situations because those situations are rare and should not happen... still you can change gear to less lifepoints when SMN and HEALER were working in team, Physik was doing just the edge for surviving some Bossattacks you would need 2 healers (with teamwork you can soloheal hard content)
    First of all, all you did was contribute to overhealing. Second of all, you gave me crap like 2 or 3 posts back for comparing stuff in savage and fcob. 3rd of all, as you said, those situations shouldn't happen in the first place so why tf should we be balancing jobs around them?
    (0)
    When in doubt, assume sarcasm

  3. #123
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Malevicton View Post
    First of all, all you did was contribute to overhealing. Second of all, you gave me crap like 2 or 3 posts back for comparing stuff in savage and fcob. 3rd of all, as you said, those situations shouldn't happen in the first place so why tf should we be balancing jobs around them?
    You dont listen... well, whatever, i am not here to change your believing, i was just saying what i experienced as SMN main class. If you say overhealing, i wonder when you were in my group when we have done that content... i did not see you, but whatever!
    (1)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  4. #124
    Player
    Saggo's Avatar
    Join Date
    Jun 2015
    Posts
    162
    Character
    Saggo'a Xula
    World
    Lamia
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Malevicton View Post
    It was not fine in 50 content, outside of the first 2 dungeons. By the later tiers of 50 dungeons it was already useless, well before heavensward.

    A single spell is a pain to balance. It affects more than just itself. It's good to keep it that way because it means skills have degrees of usefulness. If it were easy to just throw an extra spell in the mix then that means all the other spells weren't well balanced.
    If a single spell induces mind-numbing pain to developers as to be unconscionable to expect, by all rights we shouldn't have MMOs at all.

    50 content was never limited to high tier dungeons, either
    (1)

  5. #125
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Still making the "skill bloat problem we are about to have" problem known phasing out stuff like phys. on SMN is probably good. I also do not think it should do as much heal as my 120 second cooldown.
    (1)

  6. #126
    Player
    Zari's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    401
    Character
    Zari Lutus
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Yukiko View Post
    You dont listen... well, whatever, i am not here to change your believing, i was just saying what i experienced as SMN main class. If you say overhealing, i wonder when you were in my group when we have done that content... i did not see you, but whatever!
    He did make a good point though when he said if those are situations that probably shouldnt happen most of the time anyways, then things should not be balanced around it
    (2)

  7. #127
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Generally speaking, Physick is why Scholars should be stacking crit in everything they can. It's your one constant healing spell (before Heavensward, not sure about it as I never took it past 50, nor even had the character for Heavensward) and it's no better than Cure. The better and more often you can crit that Physick, the better. It even benefits your other heals more than any other substat. A crit Adloquium makes Stoneskin look pathetic. I see too many Scholars now pushing full gear sets and it's sad, it means they're ignoring crit for the sake of iL...
    (0)

  8. #128
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    On my level 57 BLM, it takes more than 30 seconds of chain casting to get to full health with a cross classed heal while I am in combat. When soloing hard mobs I would get the mob to about half health, sleep it and heal myself, and then finish it off. But at it's current state, Cure and Physick aren't strong enough to heal me to full within 30 seconds. I think that's too low to justify a cross class slot. It heals slower than being out of combat....
    (0)
    Graphics
    MSQ
    Viper

  9. #129
    Player
    Ayanno's Avatar
    Join Date
    Jun 2014
    Posts
    146
    Character
    Ayanno Kannagi
    World
    Siren
    Main Class
    Gladiator Lv 60
    In comparison:

    Level 56 SMN, with 166 base MND, item level 131

    Physick heals for about an average of 415, this requires 19 casts of the spell to get just under the current HP total, of 7,533. It takes 45.79 seconds of non stop casting to achieve this.

    Level 50 BLM, with 148 base MND, item level 118

    Physick heals for about an average of 385, this requires 14 casts of the spell to get just under the current HP total, of 5,468. It takes 33.74 seconds of non stop casting to achieve this.

    The scaling of the spell for casters is so minor as to be irrelevant.

    *my numbers may slightly be off as I had to compare a 50BLM to a 56SMN, instead of comparing SMN/SMN or BLM/BLM. If someone else feels like it, they can give the base stats/item levels/hp totals and it can be a more equal comparison.

    I do not believe the results will differ to much to matter, however. I may be wrong on that.


    EDIT: I've evidently reached my daily limit(seems like the limit is a little low, /shrug) so I'll respond to justinjarjar's post here:

    Quote Originally Posted by justinjarjar View Post
    I am a DRG, I have no casts that let me get to full health. My self heals barley heal for anything and are all on long cooldowns. My monk also has minimal self heals and has no way to heal to max health. What are we proving here?


    (also healing choco does work for solo play)
    DRG? You have Second Wind, Bloodbath, and Life Surge that you can combine to restore a decent amount of HP back. Life Surge is on a 50 second cooldown, bloodbath 90, and Second Wind 2 minutes. The difference you are missing is that a DRG can do all these at once, restore about the same amount of HP instantly, while still doing some damage. A caster would have to stop, and for the next 30-40 seconds, stop all dps output and remain still to heal for roughly the same.

    What exactly were you trying to prove by bringing DRG up?
    (3)
    Last edited by Ayanno; 07-29-2015 at 05:10 AM.

  10. #130
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    I am a DRG, I have no casts that let me get to full health. My self heals barley heal for anything and are all on long cooldowns. My monk also has minimal self heals and has no way to heal to max health. What are we proving here?


    (also healing choco does work for solo play)
    (1)
    Last edited by justinjarjar; 07-29-2015 at 04:58 AM.

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