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  1. #1
    Player
    Ayanno's Avatar
    Join Date
    Jun 2014
    Posts
    146
    Character
    Ayanno Kannagi
    World
    Siren
    Main Class
    Gladiator Lv 60
    Justinjarjar.....the scenario I posted wouldn't be possible in The Vault. They are both leveling dungeons, 4 man content. Easy stuff. One would be possible, the other not, due to scaling.

    Tis true you cannot balance an MMO around solo work, it is also true you cannot balance the game entirely around the hardest content. You must factor in ALL group content, not just the bleeding edge raiders in Savage.

    If an ability or spell doesn't work in ANY group content at current level cap, then it needs to be looked at. This is for all abilities or spells in the game. If something has lost even it's niche use in the increased levels, then it should be adjusted to at the very least, return that niche use back to the player. In this case, Physick has lost a niche use it had after Heavensward. If this is the devs intention, then they need to state it as such. They haven't one way or the other, as of yet.

    Surely....surely we can all agree on that point, yes?

    EDIT: @Maleviton: You aren't supposed to be able to clear a level 40 dungeon with 3 people either. But it's possible. Improbable and impossible are two different things.

    Also, I'm going where the conversation takes us, nothing more. I am not on some soap box, or a tangent or anything else. No crusades, nothing but attempting to have a discussion about the game in it's current state.

    Nothing more.
    (4)
    Last edited by Ayanno; 07-29-2015 at 03:04 AM.

  2. #2
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Ayanno View Post
    snip
    No abilities should be balanced around raid content, difficulty of class maybe not, but the balance is more needed in end game content over leveling content. I also am sure that they meant to phase out phys. (which is good less bloat they need to do more) in SMNs since they are pure dps and already have some self heals/ pet heals in their arsenal. If phys was on a 120 second cooldown then 1k heal would be fine, anything but it should be around 500.
    (2)