Quote Originally Posted by Zamii View Post
using purification to compensate for fractures TP cost is better than using forbidden chakra and not using fracture.
i did the math for this at some point, i think it was in the old monk thread though, and that wasn't even taking into account the rotational benefit of using fracture.
What math? lol. Fracture has a total potency of 220. I would rather start off with a new rotation with bootshine which has a 150 potency and a 100% crit chance. Let's just say for argument's sake that bootshine doesn't crit. That means Fracture is 70 potency higher than Bootshine if it runs over it's full course of 18 seconds. And you need 5 Fractures at least to make up for the DPS loss for sacrificing Forbidden Chakra in favour of Purification. So you're telling me that a boss is going to stand around for 90 seconds at let you hit it like a training dummy?

As it stands now, be it Alex 1, 3, 4 or Ravana EX or Bis. Forbidden Chakra is easier to manage compared to having to manage your TP while having a 90 seconds payoff time. Compare this with how many Forbidden chakras can you let off per boss fight compared to Fractures. I probably let off about 7 Forbidden Chakras on my Rana EX runs normally. Can you pull off 35 Fractures in a run for 10 and a half mins and somehow magically survive the enrage? Even with Purification can the 300 TP with a 120 recast time last you long enough in a 9min long boss fight?


So unless you are talking about 3 min parses on practice dummies, fracture currently has no place in the end-game where ToD is still somewhat acceptable if used carefully.