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  1. #141
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MiruWest View Post
    How much SkS you running?
    625 Skill Speed, or at least that's what a builder says with all my current equipment put on (since I'm away from the PS4 right now and won't be back on it until tomorrow).

    Quote Originally Posted by enil View Post
    Not possible.
    If you use ToD and Fracture in the same DK/Twin cycle, you are putting 8 GCD's between refreshes - you would need a GCD of 1.875 seconds to achieve this. Let's say I give you a 0.5 second leeway (generous) because of buff snapshotting - you still need need GCD of 1.9375.
    I never use Fracture and ToD in the same cycle. It's usually Demolish and Fracture, then Snap Punch and ToD. I try to avoid using both in the same cycle simply because I'd rather not lose DK or Twin Snakes. There are exceptions of course, such as the Alex bosses, Neverreap bosses, etc.
    (0)
    Last edited by RyuDragnier; 07-19-2015 at 12:56 PM.

  2. #142
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by RyuDragnier View Post
    I never use Fracture and ToD in the same cycle. It's usually Demolish and Fracture, then Snap Punch and ToD. I try to avoid using both in the same cycle simply because I'd rather not lose DK or Twin Snakes. There are exceptions of course, such as the Alex bosses, Neverreap bosses, etc.
    Then it's not possible to have Fracture on 100% then...
    (0)

  3. #143
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by enil View Post
    Then it's not possible to have Fracture on 100% then...
    Is it possible to keep anything up 100% when you're having to deal with anything that keeps you off a boss?
    (0)

  4. #144
    Player
    Carstien's Avatar
    Join Date
    Dec 2013
    Posts
    302
    Character
    Richter Cade
    World
    Alpha
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Nocturcity View Post
    Most of us consider Chyea the top MNK.

    And yeah I can't really speak for the others but most of the parses submitted are just for farming runs, no one bothers using pots/food usually, when Savage drops is when I expect things to get competitive. Around that time the leaderboards might be public too.
    You're not the top monk? I'm disappointed in you.
    (0)

  5. #145
    Player
    enil's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Mirri Weatherlight
    World
    Tonberry
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by RyuDragnier View Post
    Is it possible to keep anything up 100% when you're having to deal with anything that keeps you off a boss?
    It's not possible to have 100% fracture uptime EVEN on a dummy without dropping either ToD, DK or Twin Snakes.
    You said yourself you never ToD/Fracture in the same DK/Twin snakes cycle.

    Let's say you have 2.0 GCD, one DK/TS "cycle" with ToD is 7 GCDs - 14 seconds. So you can only use Fracture once every 14 GCDs~ (28 seconds) - how do you plan on covering 28 seconds worth of time with one fracture?
    (0)

  6. #146
    Player
    Dami's Avatar
    Join Date
    Nov 2014
    Posts
    54
    Character
    Chibi Dami
    World
    Tonberry
    Main Class
    Monk Lv 60
    People use Fracture? I barely even use ToD in my full rotation due to the high TP cost. A4 taught me a good lesson on TP management. The TP cost of ToD is already high enough, I don't see how Fracture can be thrown into the mix. Unless you're talking about bosses such as Ravana which has tons of phase changes which gives you time to recover TP. Then yeah, I understand how ToD is beneficial with 270 total potency, but not fracture. I just don't see the reason to add Fracture into the rotation for something of 200 potency and 80 TP. Although I can see the allure for high DPS parse numbers, but otherwise you are simply gimping your TP management and worse comes the worst you have to use Purification which is a huge nono.
    (0)

  7. #147
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Dami View Post
    snip
    using purification to compensate for fractures TP cost is better than using forbidden chakra and not using fracture.
    i did the math for this at some point, i think it was in the old monk thread though, and that wasn't even taking into account the rotational benefit of using fracture.
    (0)

  8. #148
    Player
    Dami's Avatar
    Join Date
    Nov 2014
    Posts
    54
    Character
    Chibi Dami
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Zamii View Post
    using purification to compensate for fractures TP cost is better than using forbidden chakra and not using fracture.
    i did the math for this at some point, i think it was in the old monk thread though, and that wasn't even taking into account the rotational benefit of using fracture.
    What math? lol. Fracture has a total potency of 220. I would rather start off with a new rotation with bootshine which has a 150 potency and a 100% crit chance. Let's just say for argument's sake that bootshine doesn't crit. That means Fracture is 70 potency higher than Bootshine if it runs over it's full course of 18 seconds. And you need 5 Fractures at least to make up for the DPS loss for sacrificing Forbidden Chakra in favour of Purification. So you're telling me that a boss is going to stand around for 90 seconds at let you hit it like a training dummy?

    As it stands now, be it Alex 1, 3, 4 or Ravana EX or Bis. Forbidden Chakra is easier to manage compared to having to manage your TP while having a 90 seconds payoff time. Compare this with how many Forbidden chakras can you let off per boss fight compared to Fractures. I probably let off about 7 Forbidden Chakras on my Rana EX runs normally. Can you pull off 35 Fractures in a run for 10 and a half mins and somehow magically survive the enrage? Even with Purification can the 300 TP with a 120 recast time last you long enough in a 9min long boss fight?


    So unless you are talking about 3 min parses on practice dummies, fracture currently has no place in the end-game where ToD is still somewhat acceptable if used carefully.
    (0)

  9. #149
    Player
    Zamii's Avatar
    Join Date
    Mar 2014
    Posts
    435
    Character
    Zami Terrechant
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Dami View Post
    ...
    So you're telling me that a boss is going to stand around for 90 seconds at let you hit it like a training dummy?
    ...
    if it doesn't, then you wont have a problem with the TP strain, so you can just use forbidden chakra anyway, whats the issue?
    (2)

  10. #150
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    @So unless you are talking about 3 min parses on practice dummies, fracture currently has no place in the end-game where ToD is still somewhat acceptable if used carefully.

    I would have to humbly disagree. If ToD is not on your hotbar then you're clipping your demolishes (their duration has changed) and you shouldn't do that. Fracture has a place on your hotbar too. It's ok that you have decided to forgo it but it is a useful skill.
    (0)

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