thats exactly what most people were saying, but someone had said they could keep fracture up 100% of the time without altering rotation to accomodate
Yeah, its still tight on TP. Fracture needs to be managed well to maintain TP and dps.

Update 21/7: Fracture in rotation. Fixed Alex F1 saving GL. (currently not possible since downtime too long. Please if you can save gl here let me know, I tried applying demo/sp just before boss jump but still lose GL)
PS @ Hakmatic
I quoted you in the update. I just find it very good rule to apply when using fracture. If you don't like it please let me know and I will take it down. I also added a simple way when to use fracture in rotation.
That's fine, you should just use the part about the timers, not use the stuff I said before that lol. So start it from; Two things I look for...

Done
@zamii
Yep you can do that too. For me its easier to know the alternating DoT skill during DK rotation. When i use DK it means i either apply ToD or fracture at end of rotation xd. I can add your quote as well if your okay with it.
It's impossible to save GL in Alex 1 simply due to the amount of time he's in the air. However you can use Tornado Kick everytime he decides to fly away and become untargetable. Right after the 'nukes' hit the ground, you can do 2 GCD moves and then he'll fly into the air for a while. You're better off using Tornado Kick right at the 2nd GCD move so you at least get a burst in before he's untargetable.

Thats what exactly what I'm saying. Its not possible to save gl. And to just use TK. I just haven't edited it out. Im still out lolIt's impossible to save GL in Alex 1 simply due to the amount of time he's in the air. However you can use Tornado Kick everytime he decides to fly away and become untargetable. Right after the 'nukes' hit the ground, you can do 2 GCD moves and then he'll fly into the air for a while. You're better off using Tornado Kick right at the 2nd GCD move so you at least get a burst in before he's untargetable.
Edit: changed alex f1 now.
Last edited by monchkinz; 07-21-2015 at 08:37 PM.
i just use the dragon kick timer as my indicator when i get around to opo-opo form, if dragon kick has 3-4 seconds left, apply fracture there.
its in a slightly different place i think to how hak does it, but the end result is the same, just feels easier watching only 1 timer instead of 2
so i looked over the main post, and i noticed a couple things.
first, is the the floor 1 wasn't actually changed to represent the greased lightning timings thing, it was only in the date updates.
second, is the floor 3 tips, dark knight doesn't have method of keeping themselves in place like paladin and warrior do, but they can use plunge to get back to the boss just as quick as we can
go for it![]()
Last edited by Zamii; 07-21-2015 at 01:49 PM.
Just like to point out that in A3, our drk times plunge to the extent that he doesn't get knocked back. It's literally him not moving.
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