Quote Originally Posted by Urielparadox View Post
If the tank doesn't I'll pull an extra group, ussually the healer will heal me and let the tank drop. If the healer let's me die. I eat the lockout and do leves. I'm not going to spend 30min in a dungeons that takes 10, for no reason at all.
If you pull an extra group then you're already being an irritant, but if you straight up die because the healer can't keep up then you've misjudged the level of the healer and that's on you. It's good that you would leave though, saves me opening the party menu to kick you for disrupting the dungeon.

Tanks generally don't pull only one group at a time because they can't hold threat - holding threat is incredibly easy in almost all situations. They don't pull multiple groups because they don't want to put unnecessary pressure on the healer. It's the healer's choice if they want to request the tank speed run, and it's on the healer if the tank dies then.

Quote Originally Posted by Rocond View Post
All these people that say "if the healer or dps pull extra mobs, I let them die" need to get off their high horse and do their job. You're not special because you are the tank.
It's the tank's role to pull mobs and hold threat on them.
If the DPS or healer would like to tank, they are perfectly welcome to pull the mobs and do so. If the DPS grabs a group and the healer heals them and pulls that way, then obviously I will actively intervene to save the healer, but in general:
Quote Originally Posted by T2teddy View Post
you pull it, you tank it.