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Thread: Speed Runs Suck

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  1. #1
    Player
    Pandalink's Avatar
    Join Date
    Jun 2015
    Posts
    9
    Character
    Arasuke Faerius
    World
    Lich
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Urielparadox View Post
    If the tank doesn't I'll pull an extra group, ussually the healer will heal me and let the tank drop. If the healer let's me die. I eat the lockout and do leves. I'm not going to spend 30min in a dungeons that takes 10, for no reason at all.
    If you pull an extra group then you're already being an irritant, but if you straight up die because the healer can't keep up then you've misjudged the level of the healer and that's on you. It's good that you would leave though, saves me opening the party menu to kick you for disrupting the dungeon.

    Tanks generally don't pull only one group at a time because they can't hold threat - holding threat is incredibly easy in almost all situations. They don't pull multiple groups because they don't want to put unnecessary pressure on the healer. It's the healer's choice if they want to request the tank speed run, and it's on the healer if the tank dies then.

    Quote Originally Posted by Rocond View Post
    All these people that say "if the healer or dps pull extra mobs, I let them die" need to get off their high horse and do their job. You're not special because you are the tank.
    It's the tank's role to pull mobs and hold threat on them.
    If the DPS or healer would like to tank, they are perfectly welcome to pull the mobs and do so. If the DPS grabs a group and the healer heals them and pulls that way, then obviously I will actively intervene to save the healer, but in general:
    Quote Originally Posted by T2teddy View Post
    you pull it, you tank it.
    (13)

  2. #2
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Pandalink View Post

    Tanks generally don't pull only one group at a time because they can't hold threat - holding threat is incredibly easy in almost all situations.
    The almost part being an i20 newbie tank with synced i180 players.. Synced players like that - their weapon is not gimped enough by level sync. Nothing in the game feels more of a challenge to me, than trying to keep aggro off players like that.

    My last group, when I was on my BLM, satasha normal, the tank pretty much gave up trying as we were ripping aggro way too easily for the little aggro skills he had.
    (1)
    Last edited by Twilite; 07-14-2015 at 11:56 PM.

  3. #3
    Player
    Pandalink's Avatar
    Join Date
    Jun 2015
    Posts
    9
    Character
    Arasuke Faerius
    World
    Lich
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Twilite View Post
    The almost part being an i20 newbie tank with synced i180 players.. Synced players like that - their weapon is not gimped enough by level sync. Nothing in the game feels more of a challenge to me, than trying to keep aggro off players like that.
    Indeed, that's one of the situations where the tank is under more pressure than usual and especially doesn't want people pulling extra groups over.

    Specific situations like a DPS pulling 1 or 2 lone mobs very close to the existing pull in a very comfortable riskless run is somewhat forgivable, if they bring the mob to the tank at least. Anything else is out of scope for their role.
    (2)

  4. #4
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Pandalink View Post
    Indeed, that's one of the situations where the tank is under more pressure than usual and especially doesn't want people pulling extra groups over.

    Specific situations like a DPS pulling 1 or 2 lone mobs very close to the existing pull in a very comfortable riskless run is somewhat forgivable, if they bring the mob to the tank at least. Anything else is out of scope for their role.
    This is mostly true, but I find it generally more useful as DPS filth to pick off ranged (or priority) mobs that the tank can't pull into the main group. This is really common in Wanderer's HM with the sophists, because there's no good places to LOS them most of the time. It's easier for me to spend a couple GCDs blowing up a sophist than have it whip around and lay into the healer because the tank is busy with the main trash pull.
    (0)
    #gitgud

    Ongoing mission: Tank everything on DRG. On purpose.

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