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  1. #10
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    exept we are playing a ninja, an assassin.... a lone wolf. the trouble with the ninja soo far, it's we are too much dependant of the warrior for increase drastically our dps (that a fact) and it alter our cluncky cycle.
    synergy between jobs is nice, but not at this point, we are simply a sort of high quality pet for the warrior.

    we don't forget the mudra lag that still a thing, but as ninja, we are fighting in the shadow, we aren't depending of the other for do our jobs, it what we are tell us over and over and over in the jobs quest.

    but i digress let's see what we did get with heavensward:

    - 52 = smoke bomb, a nice skill, if we was able to use on us. one more time a ninja that can't hide him presence... logical (go see skill 56)

    - 54 = Armor crush, a nice skill for add more ninjutsu, sadly it position and the lack of new ninjutsu make it a meh tool. some say that place it behind shadow fang will have make it too easy at use, i will have place Dancing Edge behind shadowfang and leave it behind gust slash.we are the only jobs with 4 different combo to use. where the effect are only on the end of the combo. dragoon, ninja, warrior and paladin don't go over 3 combo and often them combo allows them to get 2 effect at the same time.

    - 56 = Shadewalker, a great skill, but render Smoke bomb totally useless. since instead to reduce the enmity create by another it better to give our to the tank. i can see already people saying: "yes but black mage need this when the AoE" Black mage, summoner, white mage, astrologian, bard, machinist, dragoon all of them have already a skill that allows them to reduce them own enmity.

    - 58 = Duality, sorry but i can't call this a good skill. 90 sec of CD for allows one weapon skill to hit two time, but no critical allowed. it's nice for add a bit of burst, but do it gamebreaking for us? do we was really need more out of global cooldown skill? i leave other judge, but for me it's too much lackluster for be called a good skill.

    - 60 = Dream within a dream, this skill is....well how call it... a deception. another out of Global cooldown skill but the damage are kinda.... meh, not because it's only 300 potency (and the fact our weapon have one of the lowest base damage around) but because it's a skill that can simply critical one time on the 3 attack, the damage output is soo low and random... that it can't be called a reliable skill. the animation is amazing, the utility and damage are not.

    don't get me wrong the ninja dps is not that bad, if we have a warrior and can master the cluncky cycle+mudra lag it quite good. but the jobs skill addition are meh.... from all the add we did get my favorite one is the modification of the dodge cooldown. even armor crush are lacking the skill behind for be used in synergy with it. allowing us to do more raiton is nice.... but make the jobs more and more and more repetitive. soo far my game experience of the ninja in heavensward is not fun nor fresh. it's more a chores than a game, a punishement even...

    i feel they don't play ninja and more important we are still paying for the time we had a too powerfull dps (what was easily solved by changing a few skill). i will go farer, the ninja is not at the point of the machinist nor bard trouble, but in terms of game experience, the ninja is the worst of all the jobs around. it's not fluid, it's not fresh, it's not fun, it's not interesting. seriously, i feel the add almost did not change the jobs, even with more raiton, we are still casting a ninjutsu every 20 second. and the lack of true choice into the ninjutsu begin to be hard... especially when you do the jobs quest and see the npc ninja use cool skill that can be added as new interesting skill and gameplay experience.

    we don't need complicate cycle, but more option for a more open experience. but more important, we need to be ninja. and soo far i feel like thief, not like a ninja.


    ps: what i feel need to be more worked on:
    - mudra must be done player side and ninjutsu server side, will solve a lot of trouble tie to the ninjutsu.
    - add more option to the ninjutsu, different stuff like summoning ninjutsu that can call a pet for attack a different target, acting more like a dot than a pet. (yeah, i want an interceptor soo badly)
    - less tool for help other, we are ninja, we are death lurking into shadows... we don't help other by covering them shortcoming, but by solving them.... pest's trouble. and if they want to add more tool like this, make them usefull and not redundant! (and more important usable on us)
    - a better weaponskill experience, i can't imagine an assassin, a ninja that will not be swift and fluid in him combinaison of attack. soo far our weaponskill combo system is a mess, an absolute mess!
    - finally, when they add skill to the ninja.... they need to scream ninja, not thief. we are ninja, i can understand that japanese don't feel any romance from it, since it come from them culture, but FF14 is not a japanese game only, but a worldwide game. eastern jobs like ninja and samurai are soo much loved in this side of the world, it's not without reason that samurai and ninja are soo much demanded.
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    Last edited by silentwindfr; 07-02-2015 at 02:15 PM.