NIN suffers the most tho imo. Every other TP user got some form of new TP regen. MCH have quick reload, MNK got Chakra, WAR got Equilibrum, BRD got Iron Jaw. Besides DRG,NIN and PLD everyone else can last a little bit longer and push pass the 4 min mark.
I wish every bard crying that nobody needs them could read that ;_; in the presence of even a pld brds can expect to paeon as early as 3 mins in. Tank dps is kinda hot now( even pld oting is 900 with war buff ), no more flash to make tp last longer, so nins should be aite tbh. Nins goad on the pld should keep things ok while the bard regens mp after the initial foe + bv,
Last edited by Sessurea; 07-05-2015 at 12:25 PM.
MCH has Quick Reload, MNK has Chakra, BRD got Iron Jaw, DRG got their 4th combos and Heavy Thrust/Phlebotomize extensions. Arguably PLD got Shield Swipe (and always had Flash), and WAR got Equilibrium (and always had Flash and Wrath abilities). NIN actually had our TP expenditure go up, because we no longer have Huton clipping our GCDs.
Its like you restated everything I said... PLD still has TP issues but I do agree the extension of the DRG combo gives them a tick of tp here and there. Guess us NIN got shafted on that end. Would be nice if Shadewalker gave some TP back.MCH has Quick Reload, MNK has Chakra, BRD got Iron Jaw, DRG got their 4th combos and Heavy Thrust/Phlebotomize extensions. Arguably PLD got Shield Swipe (and always had Flash), and WAR got Equilibrium (and always had Flash and Wrath abilities). NIN actually had our TP expenditure go up, because we no longer have Huton clipping our GCDs.


you rarely have a fight where you can maintain the full output of dps for 5-10 minutes, boss do have mechanic that make you stop to dps for a few tick of tp regen allowing to extend the time you can fight.... anyway, the point was to see how the dps of the ninja was affected by warrior presence.
and generally in group you tend to have a bard or machinist for tp/mp skill then *shrugs*
here the point is to see if the dps change by the presence of the warrior is really as important than Arkenne have said it. potency don't show how much dps you do, it's not good enough for know if it's as big as i guess.
and if tp is really a trouble, the solution is to allows ninja to self us Goad. but that another debat...
But hey Ninjas have goad to give TP to others! Oh wait...

Did you even pay attention to the NIN quests? We assist others from the shadows, often without them realizing it. Hell, that was even clear when we were still ROG. And SE's done a good job with that so far. Goad, Shadewalker, Smoke Screen all much more behind the scenes than other support abilities. And we're not 'lone wolves' - dark knight takes that edgelord denomination. Ninjas don't seek glory or fame or fortune. We're tools to be used.


Do we know if it's best to drop DE for AC? Whenever it happens for me, I never drop DE for too long, like AC -> SE -> GS -> DE. I know the priority is DE SF MUT, but what about AC? Before or just after DE?
Last edited by Hivernica; 07-06-2015 at 08:35 AM.
Quand la magie tombe au rythme d’un billet pris dans le vent
On reprend notre chemin et on grave un nom commun dans le néant
AC, all the way.
DE gives a bonus of 10% per each strike you give.
Lets say you for some reason end up in the situation where both DE and Huton are about to drop, your next GCD can be either DE or AC but your next combos must be SF and MU because they will fall off afterwards.
Opting for DE means you lose about 3 seconds recasting Huton, delaying your GCD by one second and cleanly losing 240 potency minimum just because you lost the chance of a Shuriken, worse if Raiton, nevermind Suiton for TA.
Whereas in contrast going for AC means DE will fall, but that would mean a loss of 35points from SF, 6 from MU and 61 points from DE, for a grand total of 102... in 12 seconds...
Of course there are also oGCDs that could happen and what not from other people but I still will say AC :v
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