... God they are multiplying...
Well, I parsed myself... in excel... cuz of course I have a lot of things to do at work right now!
My result in a calculated rotation under the next conditions:
- Based on dummy fight.
- 180 seconds long.
- 2 seconds GCD, 90 actions.
- No oGCD were considered.
- Rotation started at 0 seconds wait time of Huton application.
- Rotation was started as my favorite: MU » DE » SF » AE only for personal preference.
+ Dancing Edge had 11 inputs: Seconds 8, 24, 42, 58, 76, 94, 110, 128, 144, 162 & 180
+ Aeolian Edge had 5 inputs: Seconds 18, 36, 86, 104 & 156
+ Armor Crush had 5 inputs: Seconds 52, 70, 122, 138 & 172
The rotation cycled as:
DE(8) » AE(18) » DE(24) » AE(36) »
DE(42) » AC(52) » DE(58) » AC(70) »
DE(76) » AE(86) » DE(94) » AE(104) »
DE(110) » AC(122) » DE(128) » AC(138) »
DE(144) » AE(156) » DE(162) » AC(172) » DE(180)
~ 40 seconds of Huton remaining at the end.
Potency lost by replacing AE for AC: 200 + 20 from DE
Potency gained by replacing Huton reappliance for Shuriken: 720 + 72 from DE
Potency gained by replacing Huton reappliance for Raiton: 1080
And just for the hell of it, how would the NIN rotation in 180 seconds look if someone else is sustaining the slashing debuff?
Warning: boring stuff ahead, oh, and the whole post over all... whops?
AE » AE » AE » AE » AE » AC » AE » AC »
AE » AE » AE » AE » AE » AC » AE » AC »
AE » AE » AE » AC » AE
Potency gained by replacing DE for AE when DE is being sustained by a 3rd party: 660 + 66 from DE
Something I have to agree with is that its true that DE feels overused while solo playing. Since its currently our strongest finisher when hitting an enemy that is aiming at us, using it again when the monster already had the debuff going feels like a waste :/