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  1. #1
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Yeah, I realized that after posting that AC would make the rotation "more AE," which defeats the purpose of a "more dynamic rotation" as a goal. But it'd need to be 40s to make it work right. That way, you do 2-3 AEs per minute (as opposed to 1 without and 4 with).

    The devs could also tie a DoT or some other ability into DE that reinforces the idea of using DE every ~40 seconds, but I'm hesitant to think of "what" should be done considering the NIN's damage doesn't feel particularly awful despite looking awful (NIN damage is deceptive). The idea being that making it a requirement I feel would be beneficial. I don't like the concept of the rotation altering its priorities at all. Either way it's done, I'd prefer that over "You do 1, or 4, AEs per minute depending on having a WAR or not." This just alters the NIN too much on something outside their control in a way that isn't really interesting no matter which way you look at it.
    (0)

  2. #2
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Taranok View Post
    This just alters the NIN too much on something outside their control in a way that isn't really interesting no matter which way you look at it.
    No matter how you look at it.
    You're entitled to having that opinion but don't act like it's objective.
    It's not.

    The rotation changes dynamically because you synergize with another Job.
    That's interesting to me.
    I don't want timers to tie in to each other either. That's part of what makes NIN more of a priority than a rotation compared to the rest.

    Similarly Armor Crush's extension is interesting as it is, for me. If it's more like 40s, it becomes trivial and saving it up isn't really a thing anymore.
    If it's less, it won't have the flexibility to add extra time while keeping up the rest.

    I'm fine with extending DE so we can even out the rotation.
    That would actually be more interesting than what we have.
    But the WAR changing our rotation is a good benefit, and it's interesting because it's dynamic synergy rather than a static one.
    It's also probably not going anywhere. It's been a part of being a NIN from the start.

    I get that you don't like it and that's fine, but I do and I don't see any reason it should change objectively.
    It doesn't need to stay objectively either, but it probably will since it's a relationship we've had with WAR from the get-go.
    (2)
    Last edited by Allyrion; 07-02-2015 at 01:25 PM.