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  1. #1
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Except the rotation isn't as tight, "banking" huton really isn't that interesting a mechanic, and the rotation suffers for it. "Pure potency" may be boring to you, but being the only DPS class in the game that almost never uses its high damage rotation is boring to me.

    For reference, the difference between having a warrior and not is about 180 potency per minute. Damage wise it is insignificant. This isn't why I care for AE. I just hate doing the same abilities over and over, and I feel the devs missed the point when adding AC to the rotation, in a way that it feels like they didn't really test the class fully.

    Perhaps the answer lies in a middle ground though. I don't want the days of "You cast AE end after end" with a war, or "You alternate DE and AE end after end." The answer to make it feel better could be as simple as extending the amount of Huton added (to 40-45s) or extending the duration of DE/SE (it'd need to be 40s though).

    Then, we still have to manage the debuff(s), which I don't mind, but we'd only need 1.5 ACs every minute, meaning we'd be able to sub out some ACs for more AEs or DEs for AEs. I enjoy the concept of a dynamic combo system, I just think it's a boring setup atm.
    (0)

  2. #2
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Taranok View Post
    Except the rotation isn't as tight, "banking" huton really isn't that interesting a mechanic, and the rotation suffers for it. "Pure potency" may be boring to you, but being the only DPS class in the game that almost never uses its high damage rotation is boring to me.

    For reference, the difference between having a warrior and not is about 180 potency per minute. Damage wise it is insignificant. This isn't why I care for AE. I just hate doing the same abilities over and over, and I feel the devs missed the point when adding AC to the rotation, in a way that it feels like they didn't really test the class fully.

    Perhaps the answer lies in a middle ground though. I don't want the days of "You cast AE end after end" with a war, or "You alternate DE and AE end after end." The answer to make it feel better could be as simple as extending the amount of Huton added (to 40-45s) or extending the duration of DE/SE (it'd need to be 40s though).

    Then, we still have to manage the debuff(s), which I don't mind, but we'd only need 1.5 ACs every minute, meaning we'd be able to sub out some ACs for more AEs or DEs for AEs. I enjoy the concept of a dynamic combo system, I just think it's a boring setup atm.
    If anything needs to be extended to make room for more AE, it would definitely be Dancing Edge.
    DE already dominates the finisher slot more than the others.

    I would be fine with that.
    Increasing AC would make the rotation with WAR even easier, while also widening the gap between having a WAR and not.
    I think none of us would want that.

    If AE, needs more of a place it should come at the cost of DE.
    2 DE, 2 AC, 2 AE would be a perfect balance if you want to even it out.
    (1)