Except the rotation isn't as tight, "banking" huton really isn't that interesting a mechanic, and the rotation suffers for it. "Pure potency" may be boring to you, but being the only DPS class in the game that almost never uses its high damage rotation is boring to me.

For reference, the difference between having a warrior and not is about 180 potency per minute. Damage wise it is insignificant. This isn't why I care for AE. I just hate doing the same abilities over and over, and I feel the devs missed the point when adding AC to the rotation, in a way that it feels like they didn't really test the class fully.

Perhaps the answer lies in a middle ground though. I don't want the days of "You cast AE end after end" with a war, or "You alternate DE and AE end after end." The answer to make it feel better could be as simple as extending the amount of Huton added (to 40-45s) or extending the duration of DE/SE (it'd need to be 40s though).

Then, we still have to manage the debuff(s), which I don't mind, but we'd only need 1.5 ACs every minute, meaning we'd be able to sub out some ACs for more AEs or DEs for AEs. I enjoy the concept of a dynamic combo system, I just think it's a boring setup atm.