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  1. #1
    Player
    softestPAWSintheEAST's Avatar
    Join Date
    Jan 2015
    Location
    THE MAELSTROM
    Posts
    13
    Character
    Kitty Swiftpaws
    World
    Leviathan
    Main Class
    Marauder Lv 60
    Quote Originally Posted by SkyRobo1 View Post
    This is probably gonna sound weird since I main nin but what was the rotation I know most of the abilities used but it was going to fast I have a hard time following and putting it in categorically?
    b4b - se - ir - gs - xpot - de - suiton - se - TA - kassatsu - sf - raiton - mutilate - dwd - se - mug + jug - gs - duality - ae

    put it in the description now =)!
    (1)

  2. #2
    Player
    SkyRobo1's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    37
    Character
    Belmont Belnades
    World
    Adamantoise
    Main Class
    Warrior Lv 70
    Quote Originally Posted by softestPAWSintheEAST View Post
    b4b - se - ir - gs - xpot - de - suiton - se - TA - kassatsu - sf - raiton - mutilate - dwd - se - mug + jug - gs - duality - ae

    put it in the description now =)!
    Thank you
    (0)

  3. #3
    Player
    IchinoseYua's Avatar
    Join Date
    May 2015
    Posts
    9
    Character
    Maria Otonashi
    World
    Chocobo
    Main Class
    Archer Lv 50
    Quote Originally Posted by SkyRobo1 View Post
    This is probably gonna sound weird since I main nin but what was the rotation I know most of the abilities used but it was going to fast I have a hard time following and putting it in categorically?
    ye it's called decent ping, we don't know what it means in Europe
    (0)

  4. #4
    Player

    Join Date
    Nov 2014
    Posts
    389
    there's no real point in casting suiton anywhere other than right as the pull happens anymore if you're going to trick attack within the 10s window imo. the 8s-10s of your ninjutsu cd you lose is not a big deal anymore because of armor crush; having to do a 3 step in the middle of your opener is a big deal in comparison
    (2)

  5. #5
    Player
    softestPAWSintheEAST's Avatar
    Join Date
    Jan 2015
    Location
    THE MAELSTROM
    Posts
    13
    Character
    Kitty Swiftpaws
    World
    Leviathan
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Aiurily View Post
    there's no real point in casting suiton anywhere other than right as the pull happens anymore if you're going to trick attack within the 10s window imo. the 8s-10s of your ninjutsu cd you lose is not a big deal anymore because of armor crush; having to do a 3 step in the middle of your opener is a big deal in comparison
    very good point. will have to adjust my opener. thanks for that!
    (0)

  6. #6
    Player
    jars's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    dancing edge probably doesn't go with SF because the nin skills at 50 would have been identical to drg minus impulse drive. now with armor crush and... whatever the hell mess drgs have gotten themselves into it wouldn't be so obvious.
    (0)

  7. #7
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by jars View Post
    dancing edge probably doesn't go with SF because the nin skills at 50 would have been identical to drg minus impulse drive. now with armor crush and... whatever the hell mess drgs have gotten themselves into it wouldn't be so obvious.
    i know sadly we need to reduce the number of possible combo, for make the whole more smooth. we can't swicth the effect of dancing edge to another skill, because it will leave DE without effect and a useless skill
    we can't place AC behind SF or the fact to choice for use it will become pointless since we will simply do it every 18 second.

    it was the only option i did found for make it all more stable and more important, will open more room for add new stuff later. because if you look at it, we already reach the point of saturation with this weaponskill combo. they have the room for add one more skill behind SF and nothing much.

    another point important, it will make the ninja less dependant of the warrior since it will become easier to maintain our debuff. if that make us pre heavensward more like a dragoon, it's a small price.
    another point, dragoon effect generally last far longer than our:
    - Disembowel = 30 second, dancing edge = 20 second
    - chaos thrust = 30 second, shadowfangs = 18 second
    - Phlebotomize = 24 second, Mutilate = 30 second (the only one we have of longer)

    even if our combo pre heavensward will be close of the dragoon, since our duration are shorter we will need to applicate them more often. and all of this while still using ninjutsu that is every 20 second.
    (0)

  8. #8
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by silentwindfr View Post
    another point important, it will make the ninja less dependant of the warrior since it will become easier to maintain our debuff. if that make us pre heavensward more like a dragoon, it's a small price.
    another point, dragoon effect generally last far longer than our:
    - Disembowel = 30 second, dancing edge = 20 second
    - chaos thrust = 30 second, shadowfangs = 18 second
    - Phlebotomize = 24 second, Mutilate = 30 second (the only one we have of longer)
    The only reason why dancing edge is lower is because it also gives the healing debuff. If it wasn't for that it'd probably be longer.
    (1)

  9. #9
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by VitalSuit View Post
    The only reason why dancing edge is lower is because it also gives the healing debuff. If it wasn't for that it'd probably be longer.
    personally, the healing debuff is something i really don't care! it's more for the pvp than pve. all i see for now that it make our whole cycle a pain to do it correctly, more important it make us dependant of another jobs for be able to do our top dps.
    (0)

  10. #10
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by silentwindfr View Post
    another point, dragoon effect generally last far longer than our:
    - Disembowel = 30 second, dancing edge = 20 second
    - chaos thrust = 30 second, shadowfangs = 18 second
    - Phlebotomize = 24 second, Mutilate = 30 second (the only one we have of longer)

    even if our combo pre heavensward will be close of the dragoon, since our duration are shorter we will need to applicate them more often. and all of this while still using ninjutsu that is every 20 second.
    DRGs timers are that long because they are slower and and their combos are longer. It is not meant to give DRGs more wiggle room compared to NIN, its rather the bare minimum they need to be able to use every skill (10 skills*2.5 GCD= 25 sec - its actually 1 sec short of keeping everything up, which is the reason why DRGs are now hoarding skillspeed to recude their GCD to 2.4).

    What i am trying to say is that NINs timers are shorter because they can be. DRGs heavy thrust and phlebotomize were actually 20s and 18s respectively in ARR. This was because without the Heavensward skills the rotation was shorter, 8 skills*2.5= 20 secs, the shortest it could be at that time.)

    I hope it all makes more sense to you now.
    (3)

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