
b4b - se - ir - gs - xpot - de - suiton - se - TA - kassatsu - sf - raiton - mutilate - dwd - se - mug + jug - gs - duality - ae
put it in the description now =)!
there's no real point in casting suiton anywhere other than right as the pull happens anymore if you're going to trick attack within the 10s window imo. the 8s-10s of your ninjutsu cd you lose is not a big deal anymore because of armor crush; having to do a 3 step in the middle of your opener is a big deal in comparison

very good point. will have to adjust my opener. thanks for that!there's no real point in casting suiton anywhere other than right as the pull happens anymore if you're going to trick attack within the 10s window imo. the 8s-10s of your ninjutsu cd you lose is not a big deal anymore because of armor crush; having to do a 3 step in the middle of your opener is a big deal in comparison

dancing edge probably doesn't go with SF because the nin skills at 50 would have been identical to drg minus impulse drive. now with armor crush and... whatever the hell mess drgs have gotten themselves into it wouldn't be so obvious.


i know sadly we need to reduce the number of possible combo, for make the whole more smooth. we can't swicth the effect of dancing edge to another skill, because it will leave DE without effect and a useless skill
we can't place AC behind SF or the fact to choice for use it will become pointless since we will simply do it every 18 second.
it was the only option i did found for make it all more stable and more important, will open more room for add new stuff later. because if you look at it, we already reach the point of saturation with this weaponskill combo. they have the room for add one more skill behind SF and nothing much.
another point important, it will make the ninja less dependant of the warrior since it will become easier to maintain our debuff. if that make us pre heavensward more like a dragoon, it's a small price.
another point, dragoon effect generally last far longer than our:
- Disembowel = 30 second, dancing edge = 20 second
- chaos thrust = 30 second, shadowfangs = 18 second
- Phlebotomize = 24 second, Mutilate = 30 second (the only one we have of longer)
even if our combo pre heavensward will be close of the dragoon, since our duration are shorter we will need to applicate them more often. and all of this while still using ninjutsu that is every 20 second.

The only reason why dancing edge is lower is because it also gives the healing debuff. If it wasn't for that it'd probably be longer.another point important, it will make the ninja less dependant of the warrior since it will become easier to maintain our debuff. if that make us pre heavensward more like a dragoon, it's a small price.
another point, dragoon effect generally last far longer than our:
- Disembowel = 30 second, dancing edge = 20 second
- chaos thrust = 30 second, shadowfangs = 18 second
- Phlebotomize = 24 second, Mutilate = 30 second (the only one we have of longer)


personally, the healing debuff is something i really don't care! it's more for the pvp than pve. all i see for now that it make our whole cycle a pain to do it correctly, more important it make us dependant of another jobs for be able to do our top dps.
DRGs timers are that long because they are slower and and their combos are longer. It is not meant to give DRGs more wiggle room compared to NIN, its rather the bare minimum they need to be able to use every skill (10 skills*2.5 GCD= 25 sec - its actually 1 sec short of keeping everything up, which is the reason why DRGs are now hoarding skillspeed to recude their GCD to 2.4).another point, dragoon effect generally last far longer than our:
- Disembowel = 30 second, dancing edge = 20 second
- chaos thrust = 30 second, shadowfangs = 18 second
- Phlebotomize = 24 second, Mutilate = 30 second (the only one we have of longer)
even if our combo pre heavensward will be close of the dragoon, since our duration are shorter we will need to applicate them more often. and all of this while still using ninjutsu that is every 20 second.
What i am trying to say is that NINs timers are shorter because they can be. DRGs heavy thrust and phlebotomize were actually 20s and 18s respectively in ARR. This was because without the Heavensward skills the rotation was shorter, 8 skills*2.5= 20 secs, the shortest it could be at that time.)
I hope it all makes more sense to you now.
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