Just double checked the tooltip and you're right. That's odd, it hasn't *felt* like it works that way when I've used it. Normally I see someone's enmity drop visibly as soon as I use it. But good to know!
i had a ninja use smoke screen on me and i can guarentee you it works like quelling strikes, though looking at the enmity bars its maybe stronger than quelling as for how much it reduces it by, if i had to guess i'de say like 75% reduction.
also, i think your all forgetting that every tank is more than a 1-2-3 tank now, you can easily drop your enmity onto the tank so they can do more dps at a given point in time without having to worry much about loosing enmity
Leveling with a friend, I've found several uses for Shadewalker. Most of them have been situational and wouldn't easily apply in Alexander, but that's not to say there won't be uses for it there, too. The situation I've used it in most likely to be in Alexander (I think) is helping a tank pick up simultaneous adds if you want to single-tank and the adds spawn apart from each other but at the same time. Like, if you wanted to single-tank the adds at the beginning of Bismark Hard, for example. Other than that, it's been either just helping the tank solidify hate because they're having issues with it for whatever reason, or helping make sure all the adds are going to the tank if there's lots of AOE happening, and such. One use I've found while leveling that my friend has been positively thrilled with is using it to toss one of a pair of mobs his way so I don't nearly die to 2x mobs pounding my face in. >_>
The biggest issue I'm running into when waiting to refresh Huton at such a low duration is that I tend to hit a point where Shadow Fang is falling off, with Mutilate a GCD falling off after, and Dancing Edge right after that AND my Mudras have just come up. And if we're prioritizing Huton (but using Crush over just straight casting it) we'll end up doing 3 GCDs for Crush, 5 for Shadow Fang, 6 to get Mutilate back up, and then a total of 9 to get Dancing Edge back up (If we did Crush > Shadow Fang Combo+Mutilate > Dancing Edge combo). That loses ~2 ticks of Shadow Fang and 3 of Mutilate plus all the GCDs without our Slashing debuff up.
Are you encountering any events like that when refreshing at such a low duration?
I haven't had an issue like that with armor crush personally. It's added a lot of freedom in regards to dungeons and dealing with situation for me.
Also after playing with the aggro moves more the first move is a straight aggro reduction on a party member. Meaning it takes there aggro and dumps it immediately.
The second and more interesting aggro moves allows you to put the hate your ninjas accumulate on another target. This means if you pop it on tank, pull a mob ahead of the tank by attacking, there will aggro straight to the tank instead of you. This would be a good move for instance if you wanted to maximize uptime on dps on a golem in t9 as soon as you see them without waiting on the tank to take aggro or have the tank move to position x and you attack the enemy making them aggro on the tank and move to him.
put shadewalker on the MT before a pull and he can pull easily with eye/path combo, gore blade, souleater/delirium etc
Unless you hit Armor Crush when Fuuton is 40s and over, you shouldn't realistically lose any dps.
Don't hit it over 30 because I can't see the precise seconds after it goes over a minute.
That's the difference between an extending and a refresh skill, you can 'bank' extra buff time as a buffer with no dps loss unless you go over the duration cap.
Then you can spend that extra time without refreshing according to the needs of the fight.
If you don't know the fight, the extra time functions as a safety net (like when waiting for an add spawn or phase change without using Mudra to refresh).
It's reasonably flexible to adapt to how your timers are, but the timing takes practice.
I do it around 20-25 at the start so it's comfortable to refresh the dots and debuffs without worrying that Fuuton may also fall off.
But yea, I let it dip lower than that quite a bit when I have extra things to fit in but then I extend back to a comfortable level.
Last edited by Allyrion; 06-24-2015 at 12:09 AM.
Does anyone know if the original poster still plays or will be updating this at all?
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