Quote Originally Posted by KisaiTenshi View Post
Did you not notice how absolutely nobody in the thread till me showed where they got 212MP from? Even googling for it, everyone points back to a reddit post made 2 months after the game was running. And nothing in the game actually says how it's calculated. I don't know about you but I don't feel like running all over the place chasing FATE's to level sync to just to sit around and count the numbers yet again. At least with the training dummies I can walk away to reset.
You already figured it out yourself, which was written in your previous post :P
For references: http://forum.square-enix.com/ffxiv/t...=1#post2655573

Quote Originally Posted by KisaiTenshi View Post
And no I'm not contradicting anything I said earlier about the MP recovery. Lots of people in the thread have level 50 characters and several keep answering the questions like everyone has to absolutely minmax everything or they are playing bad. That scares people away from the job, and hence why we get so many poor tanks and healers, because these people are only jumping in to get a faster queue and don't care about playing well.
Quote Originally Posted by KisaiTenshi View Post
Where in the game does it say 212MP/tick, seems like this number comes entirely from Reddit. It says Potency 80, which you get at level 48, before that it's 60 at level 38. The amount recovered when you are in combat and when you are not in combat will be completely different, since MP and HP regenerate at different speeds when you're in and out of combat.
Meanwhile in the same post:

Quote Originally Posted by KisaiTenshi View Post
WHM: Level 50, normal ilevel 120/130 gear
Total MP: 4353, Natural MP recovery speed in combat: 87 (87/4353 = 0.0199), out of combat 261 (0.0599)
MP recovered once Shroud of Saints begins:
144,231,318,530,617,829,916,1128,1215,1427,1514,1726
87+87+212+87+212+87+212+87+212+87+212, That is a total of 1582, of which only 5 ticks are 212. Let's drop that first tick to compare with the next set. So 1495.

WHM: Level 50, no gear except ilevel 100 blue weapon
Total MP: 3752, Natural MP recovery speed in combat: 75 (75/3752 = 0.0199), out of combat, 225 (0.0599)
122+197+409+484+696+771+983+1058+1270+1345+1557
75+212+75+212+75+212+75+212+75+212=1435, again of which only 5 ticks are 212.
Quote Originally Posted by KisaiTenshi View Post
So how is this any different from what I posted last time? It ISN'T. 15 seconds recovers 10% of your MP normally, and with Shroud it you end up with 38%(1435/3752) without gear, and 34%(1495/4353) with gear.
And again in the same post:

Quote Originally Posted by KisaiTenshi View Post
again of which only 5 ticks are 212.
note: 212 mp recovered every 3 seconds is only 10% if one's mp pool is 2120, which is impossible to have at level 50.

Which also contradicts:

Quote Originally Posted by KisaiTenshi View Post
The difference between WHM and SCH in this scenario is that Aetherflow is only affected by the maximum MP, while energy drain is more like Shroud of Saint's ticks and recovers the same amount of MP regardless of gear. 3 seconds = 1 tick.
And this:
Quote Originally Posted by KisaiTenshi View Post
Did you not notice how absolutely nobody in the thread till me showed where they got 212MP from? Even googling for it, everyone points back to a reddit post made 2 months after the game was running. And nothing in the game actually says how it's calculated.
While you also said:

Quote Originally Posted by KisaiTenshi View Post
SCH:47 (MP:3113) geared, Aetherflow off, in combat. Has same 2% MP regeneration rate as WHM
This would imply you acknowledge the fact that the natural 2% mp recovery is always there. In a previous contradiction you also mentioned there was a 212 tick here and there. You actually proved it yourself by re-inventing the wheel.

Last one for now:
Quote Originally Posted by KisaiTenshi View Post
15 seconds recovers 10% of your MP normally, and with Shroud it you end up with 38%(1435/3752) without gear, and 34%(1495/4353) with gear.
And in the very same post (AGAIN):
Quote Originally Posted by KisaiTenshi View Post
The difference between WHM and SCH in this scenario is that Aetherflow is only affected by the maximum MP, while energy drain is more like Shroud of Saint's ticks and recovers the same amount of MP regardless of gear. 3 seconds = 1 tick.