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  1. #11
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Cynfael View Post
    Pulling the nerd card is the last and least effective resort of the player backed into a corner by their own faulty logic and reasoning. Besides, calling out fellow video game players discussing gameplay on official forums for being nerdy is pretty damned hypocritical.

    Also, why are raiding players the only ones who would care about having accurate information?

    If you're wrong about something, just own up to it and move on.
    I could be saying the sky is blue and you'd be telling me it's not and that it's Azure. If you think I'm so wrong, "show me your work" as they say in education.

    Where in the game does it say 212MP/tick, seems like this number comes entirely from Reddit. It says Potency 80, which you get at level 48, before that it's 60 at level 38. The amount recovered when you are in combat and when you are not in combat will be completely different, since MP and HP regenerate at different speeds when you're in and out of combat.

    Potency is not a fixed value like Aetherflow's is. Let me go BACK to the same training dummy and do this again, since you still think I'm pulling numbers out of thin air.

    WHM: Level 50, normal ilevel 120/130 gear
    Total MP: 4353, Natural MP recovery speed in combat: 87 (87/4353 = 0.0199), out of combat 261 (0.0599)
    MP recovered once Shroud of Saints begins:
    144,231,318,530,617,829,916,1128,1215,1427,1514,1726
    87+87+212+87+212+87+212+87+212+87+212, That is a total of 1582, of which only 5 ticks are 212. Let's drop that first tick to compare with the next set. So 1495.

    WHM: Level 50, no gear except ilevel 100 blue weapon
    Total MP: 3752, Natural MP recovery speed in combat: 75 (75/3752 = 0.0199), out of combat, 225 (0.0599)
    122+197+409+484+696+771+983+1058+1270+1345+1557
    75+212+75+212+75+212+75+212+75+212=1435, again of which only 5 ticks are 212.

    Note the Shroud of Saints text says 15 seconds. If Shroud is not activated, the same 15 seconds recovers 375MP. Those Shroud of Saints ticks are in between each MP recovery tick.

    So how is this any different from what I posted last time? It ISN'T. 15 seconds recovers 10% of your MP normally, and with Shroud it you end up with 38%(1435/3752) without gear, and 34%(1495/4353) with gear.


    Compare that with the Scholar who recovers 20%, flat by Activating Aetherflow regardless. The description for Energy drain is "Potency 150, recovers 50% as HP, recovers MP", which is doubles the amount of MP recovered by energy drain at level 36. You get Aetherflow at level 6, and Energy drain at level 8.
    Doing exactly the same thing on SCH:

    SCH:47 (MP:3113) geared, Aetherflow off, in combat. Has same 2% MP regeneration rate as WHM
    145,207,269,331,393,455 over 15 seconds
    62+62+62+62+62=310MP
    622 is recovered from Aetherflow, 228x3 is recovered from Energy drain, total 1616 (52%)

    SCH 47 (MP:2890),Gear off, Aetherflow and energy drain activated, in combat
    229,864,921,1149,1206,1434,1491,1719,1776 over 15 seconds
    633+57+228+57+228+57+228+57 = 1547MP , since we want 5 ticks of natural MP recovery to make a fair comparison with above, I'll add one more. 285MP from natural recovery, 633 from Aetherflow's 20%, 228*3 from Energy Drain. 1602 Total. That's 55%.

    Same main hand weapon was used for both. If I switch to another weapon, where it changes total MP to 3178, the initial Aetherflow amount is different, but the Energy Drain is not affected.


    The difference between WHM and SCH in this scenario is that Aetherflow is only affected by the maximum MP, while energy drain is more like Shroud of Saint's ticks and recovers the same amount of MP regardless of gear. 3 seconds = 1 tick.

    And as I said before, it's an apples and oranges comparison because Shroud of Saints will tick regardless of what you're doing, while Energy Drain has a recast time, so you can't cast something else at the same time. Players may find more value in not using Energy Drain. Otherwise they could pretty much recover their entire MP in the same time frame it would take a WHM to use Shroud of Saints twice.

    And now the post is full of TL;DNR. Hence why I referred to the long walls of text and numbers as "pulling out calculators" Nobody should care what the exact numbers are, just what they do.

    And Raiding players are the only ones who actually seem to care about maximizing cooldowns. The rest of the content in the game you have enough room for error at the minimum ilevel to not need to maximize use of MP recovery.
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    Last edited by KisaiTenshi; 04-20-2015 at 09:24 PM.