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  1. #1
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sousoulsu View Post
    Snip *3
    Again I point out if you're relying on MY AoEs then you were screwed before you got there, This is not a matter of numbers it's a matter of practicality, I can use HT+RoT combo and Consistently hit more targets with more damage than DS. And something you are forgetting, prior to 2.4 DS was weaker than a Non-Comboed RoT which is why it fell out of rotation. And it still messes up my rotations as, even though it's not required for the combo, my chaos thrust combo still does extra damage from the rear.

    If there are more than 4-5 mobs I don't trust Doom Spike to hit them all. Mobs don't just stand there, they move too. Now after the horde as been thinned and now that DS has been buffed it is now worth the 160 TP hit the last few mobs into the ground with now that they're heavily wounded.

    I still don't think any of you "Number Worshipers" have actually put the time into understanding the job as I have as not only a dedicated Melee DPS but a Carrier Dragoon on top of it. There are some things you just can't learn by copying a rotation pattern. If it was all patterns and rotations then why would we even need parties to run dungeons at all? Just let us rent NPCs for places and never speak to each other. (I still remember how unfriendly 1.0 was just before it's ending.)
    (0)
    Last edited by Kaiser-Ace; 02-24-2015 at 04:26 AM.

  2. #2
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kaiser-Ace View Post
    [Snap]
    I posted numbers as a matter of principal. Realistically, a DRG in dungeon content is a hinderance. However, making lemons out of lemonade is what DF is all about.

    And something you are forgetting, prior to 2.4 DS was weaker than a Non-Comboed RoT which is why it fell out of rotation. And it still messes up my rotations as, even though it's not required for the combo, my chaos thrust combo still does extra damage from the rear.
    You are, to put it bluntly and simply, wrong. It is irrelevant if a move fell out of rotation: It was buffed, and is now optimal damage per GCD/TP cost - and CT doing more damage from the rear has no bearing on AoE. It is entirely irrelevant to the subject. I have no idea why you would bring it up, unless you don't understand that Doom Spike's potency is multiplied by a number equal to the number of enemies it hits.

    If you have trouble hitting the optimal amount of mobs with Doom Spike, that is your failing as a player. I do not "main" DRG. I play it occasionally though, and I have no trouble with hitting the amount of mobs that would make DS worth using over RoT.
    Of course, it relies on situational awareness. On some pulls it is not possible to optimally DS, and good DRGs will know the times when to DS and when to RoT. But I have not found it problematic on most big pulls to do the method I mathed out as superior.

    You seem to think of yourself as an exceptional player, but from what I've seen you post, the most I can really say is that you are a mediocre Dragoon.
    You tout yourself as a "Carrier DRG", but all you're really doing by saying that is proving how meaningless that self-stated title can be.
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    Last edited by Sousoulsu; 02-24-2015 at 03:45 PM.