Page 15 of 28 FirstFirst ... 5 13 14 15 16 17 25 ... LastLast
Results 141 to 150 of 327

Hybrid View

  1. #1
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Nyew may nyot be in a rush, but the three others in nyewr group may want to get it down quick.
    If nyew arenyot comfortable, shouldn't nyew become so after running the dungeon 20 times?
    If nyew are in a group of people who want to pull one pack at a time, then it's a nyan-issue, but that is rarely the case.

    As a healer, it is mindnumbingly easy to heal a soldiery-geared tank through every dungeon available in the game. As a tank, it is boring to hit my area-aggro tool a couple times and 1-2-3 things until they die in single pulls.
    The only thing that makes dungeons remain fun is speedfasts. I donyot understand players like you because there seems to be no initiative or willingness to perform anything above average.


    Maybe it would be better if people were to describe why they are uncomfortable with speedfasting. I am very interested in their reasoning; since none has been purrovided as far as I can see.
    (1)

  2. #2
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Sousoulsu View Post

    Maybe it would be better if people were to describe why they are uncomfortable with speedfasting. I am very interested in their reasoning; since none has been purrovided as far as I can see.
    It's not that I am uncomfortable, it's just that 50% of the time there is a wipe. When you wipe, you lose the time savings you would've gained by doing big pulls. Slow and steady wins the race.

    Even if we don't wipe, you typically just shaving 5-7 minutes off the run. If being in a dungeon for additional 5 is that painful, I'd have to ask why you are even playing the game if you hate that much?

    If the time difference between a speed run and normal run was say a 20 minute run vs a 60 minute run, I'd completely agree, but it's not. The difference is negligible.
    (6)

  3. #3
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Brill_ View Post
    It's not that I am uncomfortable, it's just that 50% of the time there is a wipe. When you wipe, you lose the time savings you would've gained by doing big pulls. Slow and steady wins the race.

    Even if we don't wipe, you typically just shaving 5-7 minutes off the run. If being in a dungeon for additional 5 is that painful, I'd have to ask why you are even playing the game if you hate that much?

    If the time difference between a speed run and normal run was say a 20 minute run vs a 60 minute run, I'd completely agree, but it's not. The difference is negligible.
    When you have to do 10 average dungeons for a zodiac weapon drop, it shaves off a lot of time.

    Honestly, the "50% of the time it's a wipe" thing makes me think you're not capable or comfortable with the pulls. Even half of a speedpull is fine. I just hate it when poetics geared tanks do single or double pulls. It's extremely boring.
    I actually can't remember the last time I failed a speedpull with a PUG while I was healing or tanking.

    Quote Originally Posted by Mykll View Post
    What some of the speed runners are saying is that it is boring to pull single groups. Just like you say here. What some of the non-speed runners are saying, and I will use mostly your words, my words included in BOLD:
    As a tank, it is boring to hit my area-aggro tool a couple more times and 1-2-3 things until they die in single multi- pulls.
    Seems like as the tank, you are doing the exact same thing.
    Your lack of experience with speedfasts is showing.
    Tanking a speedpull and tanking a single pull is different in the following ways:
    1)Managing cooldowns is important
    2)Knowing what cooldowns your healer has is important
    3)Shield swiping certain mobs makes some otherwise impossible pulls possible
    4)managing aggro during the pull is important to make sure your re-stoneskinning healer doesnt get hit
    5)picking which targets to get rage of halone debuff up on is important

    It is far more engaging to tank a speedpull.
    There's more difference in speedrunning and single-pulling than "just do more of the same".
    (0)
    Last edited by Sousoulsu; 02-23-2015 at 03:40 PM.

  4. #4
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    I am not one that is comfy with speed pulling as a tank. Or being the very talented Healer that does a lot of DPS. I am just not. But I will try to do some on both sides. But, I do see both sides of this argument.

    Slow pullers say (yes, exceptions):
    I play the way that is comfy to me so that I enjoy it.
    Speed runners can use PF.

    Speed runners say (yes, exceptions):
    I play the way that is comfy to me so that I enjoy it.
    Non-Speed runners can use PF.

    Umm, yeah...


    Quote Originally Posted by Sousoulsu View Post
    As a tank, it is boring to hit my area-aggro tool a couple times and 1-2-3 things until they die in single pulls.
    What some of the speed runners are saying is that it is boring to pull single groups. Just like you say here. What some of the non-speed runners are saying, and I will use mostly your words, my words included in BOLD:

    As a tank, it is boring to hit my area-aggro tool a couple more times and 1-2-3 things until they die in single multi- pulls.

    Seems like as the tank, you are doing the exact same thing.
    (1)
    Last edited by Mykll; 02-23-2015 at 09:17 AM. Reason: 1,000 character limit still sucks.
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

  5. #5
    Player
    Tyrn's Avatar
    Join Date
    Oct 2014
    Posts
    319
    Character
    Tyrnia Edil
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by mahouyolo View Post
    Why would you not want to be as efficient as possible?

    I have no clue how people can have fun taking it slow in 4 man dungeons when they've already done them 30 times prior.
    Sadly there's a lot of people in this game who frown upon actually trying to play their role well and refuse to to contribute to the success of the party beyond the absolute bare minimum required of them to not be considered afk leechers.
    (2)

  6. #6
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    On a related note for this discussion, the community has to stop saying "well the tank sets the pace of a dungeon." That is not true at all, and the more people continue to say it, the worse the playerbase becomes.

    The PARTY sets the pace for every instance.
    (2)

  7. #7
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Velox View Post
    On a related note for this discussion, the community has to stop saying "well the tank sets the pace of a dungeon." That is not true at all, and the more people continue to say it, the worse the playerbase becomes.

    The PARTY sets the pace for every instance.
    When I'm able, as healer, I force the tank to speedpull by pulling the next pack while they're flashing the one pack they pulled.
    They get mad but everyone else in the group seems relieved.

    It's a general community consensus, which means people should purrobably get used to speedrunning, or take their own advice and form up "slowrun" parties :3c
    (2)

  8. #8
    Player RaizeGraymalkin's Avatar
    Join Date
    Nov 2014
    Posts
    263
    Character
    Volta Fross
    World
    Lamia
    Main Class
    Archer Lv 61
    Quote Originally Posted by Velox View Post
    On a related note for this discussion, the community has to stop saying "well the tank sets the pace of a dungeon." That is not true at all, and the more people continue to say it, the worse the playerbase becomes.

    The PARTY sets the pace for every instance.
    They say it because it's true. When I DPS the dungeon I follow their lead. If they go slow and steady I respect that and follow suit. If they wanna go guns blazing and pull everything I'm cool with that too. I'm not going to force anyone to do anything they don't want to. I'm certainly not gonna go pull additional enemies the Tank hasn't yet. That's just an asshat move, I've been seeing more of lately.
    (4)

  9. #9
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    The Key to pulling is the team work phrase from the DPS Creed, "No faster than the tank, no slower than the healer".

    It's all team work. I don't care for fast pulls any where with the exception of Bryflox HM. But if I pull the whole first floor and we wipe to trash mobs I'll pull half that the next attempt. If I'm in Satasha HM or Snow Cloak and the other members say "Fast pulls plz" all I ask is "Sure you can handle it?" and when they say yes I simply go "Ok" and pull by the floor instead of by the pack.

    Remember this is an MMO not a CoD Deathmatch. You're on a team that co-operates to succeed. And unlike CoD if one part of the team breaks down you all fail. The tank sucks? Every one dies. The Healers Suck? Every one dies. The DPS Suck? The tanks and healers get overwhelmed and, you guessed it, every one DIES.

    Honestly, if every one started acting like a TEAM instead of 4-24 solo acts this game would be a lot more enjoyable for every one.
    (6)

  10. #10
    Player
    Geist's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa (1.0) Ul'dah (ARR)
    Posts
    130
    Character
    Geist Geiser
    World
    Ragnarok
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Kaiser-Ace View Post
    The Key to pulling is the team work phrase from the DPS Creed, "No faster than the tank, no slower than the healer".

    It's all team work. I don't care for fast pulls any where with the exception of Bryflox HM. But if I pull the whole first floor and we wipe to trash mobs I'll pull half that the next attempt. If I'm in Satasha HM or Snow Cloak and the other members say "Fast pulls plz" all I ask is "Sure you can handle it?" and when they say yes I simply go "Ok" and pull by the floor instead of by the pack.

    Remember this is an MMO not a CoD Deathmatch. You're on a team that co-operates to succeed. And unlike CoD if one part of the team breaks down you all fail. The tank sucks? Every one dies. The Healers Suck? Every one dies. The DPS Suck? The tanks and healers get overwhelmed and, you guessed it, every one DIES.

    Honestly, if every one started acting like a TEAM instead of 4-24 solo acts this game would be a lot more enjoyable for every one.
    Agreed, one hundred times over. I'm impressed at the overconfidence some of the above posts exude - the game wasn't simply made to be steamrolled over, or at least, it takes capable people over glitzy gear to wade through certain places. It also takes mutual enjoyment, a feeling of actual teamwork.

    Pulling other mobs before the tank and the others are done might be a quick way to deal with the trash, but the party must be capable of dealing with the added threat and damage, especially if the mob ends up being a trick one, bringing in additional reinforcements or requiring quick repositioning to avoid nasty dots and damage. If your group as a whole isn't able to communicate and coordinate, it will mean a wipe or a slowdown as everybody scrambles to deal with a changed battlefield.

    Like Kaiser above said, it's not about coming out as the smartest in the bunch or the last one standing, it's about making it through together - while, hopefully, having fun in the process. We walk the same dank dungeons and frozen wastes: "the way that works" has more to do with overcoming differences and cooperating according to the team's resources and limits. And regardless of what I'm playing at the moment - tank, dps, healer - I expect most players to be capable of reaching that kind of understanding.

    Sorry for the long rant, just my two gils.
    (4)
    Last edited by Geist; 02-23-2015 at 12:24 AM.

Page 15 of 28 FirstFirst ... 5 13 14 15 16 17 25 ... LastLast