
Last edited by Sousoulsu; 03-04-2015 at 01:42 PM.
-----/*l
-__/__\__
=(-*w*-)= Nyew're
--)------(--// AMEOWZING!
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Because these dungeons are boring now, and they only serve a purpose for getting other things.
So why would people want to waste time when it isnt necessary to.
Thanks for what?
While Sousoulsu is imo correct, your measurement from a low level view is still questionable.
You mentioned WARs dificulty from managing TP and are talking about Invigorate (which isn't even available to WAR), which is not the hard thing and not what Sousoulsu is saying.
Last edited by Spoekes; 03-06-2015 at 09:59 PM.
Uh Invigorate is a Lancer Skill and Marauder crosses Lancer skills thus the TP problem I lose invigorate and I run out of TP three times faster. The reason I have not leveled past Warrior 35 is because I DON'T LIKE WARRIOR. It's over complicated. I'm a Dragoon by trade so I like to seek and destroy no "Now how many buff do I have again.... Better restack just to make sure." Paladin is Flash-> CoS -> RoH Combo-> Repeat. That is a lot more in line with the Dragoon "Seek and Destroy" mentality.
Don't you think if I enjoyed playing Warrior that it'd be lvl 50 and not Paladin? Honestly you morons seem to think "If you're not 50 you're a noob/scrub" when in reality you already know if you will make that class to 50 by the time you get it's Job crystal. Warrior, Monk, and Black Mage may get 50 one day but it sure as hell wont be before Ninja, White Mage, or Summoner.
Last edited by Kaiser-Ace; 03-06-2015 at 11:55 PM.
Morons eh? One, Spoekes stated Warriors do not get Invigorate, true. Then you switch your statement to "Uh, Marauders blah blah blah" to make her look dumb? Seriously dude. I never once stated you're a noob, so don't be reflecting your own self doubts and make me the vessel. To Sou Soul Su, for all I know, you are right, pally might be more noob friendly, but I wouldn't know because I haven't leveled it past 32, so I DEFINITELY would not be putting my half cocked two cents on here about the whole thing(Hey Kaiser! Here's to you kiddo! See you still haven't fixed that Eorzea typo!) Next time you're feeling opinionated without actually knowing what you are talking about and post it here, don't be mad if someone more knowledgable calls you on that crap.

Not much I can add that hasn't been said already, but here's the bottom line: You have every right to tank dungeons the way you want. However, you implicitly acknowledge and accept that your way of running the dungeon might be disliked by the majority of high-level players. If you're fine with that, or can justify the slow pace in other ways, more power to you.
I enjoy speed-pulling when the party composition allows for it because it injects challenge into the dungeons and makes you feel really powerful. What have we been leveling and gearing up for, if not the thrill of decimating 10 or more mobs at once? It's a rare chance to use brute force and gear to bend the rules, which fits right in with JRPG tradition.
But I've also made a habit of doing a party/dungeon check before we start and deciding how to tank based on that. With two MNKs at ~4000 HP and an undergeared SCH? Even in Brayflox or Halatali, I'm not pulling more than one or two groups at a time. Amdapor Keep with a high-geared WHM and 2 BLMs? Glorious. Part of being a tank, to me, is having the wherewithal and leadership to make good decisions on behalf of the party, balancing what the party wants with what it's capable of.



Not really that big of a caveat. Only the weapon will affect enmity, so they just need 1 lucky ST run for a tome/sand and it's all good; whether the rest of the set is full weathered, full AF, or full dreadwyrm is entirely irrelevant for enmity purposes. Hardly takes a month of no life-ing to run ST. Flash doesn't scale with the weapon anyways, so overgearing is more of a problem for single-target. But for single target you get crazy enmity modifiers, so that's not a problem either unless he's trying to hold hate from an i130 MNK. So it's not really a problem unless the tank just isn't playing their class properly, in which case gear wouldn't help much.
When in doubt, assume sarcasm
Well, I won't be saying much because much of what's been said are true.
You're the tank, you decide what speed the run is. But at the same time, you also have a responsibility to decide what's best for the team.
I mean, I've been speed running everywhere since I got my Ragnarok but when you have a fresh 50 in AK with a healer that doesn't know how to use his buffs, I won't pull the entire level down on me. But if I want, I can. But does that make a fun experience for the healer? No, it doesn't.
Size of the pull depends on the tank. The duration of the pull depends on the healer.
If the healer can't heal you over the damage you're getting, you'll wipe. If you can't handle that much damage, you'll wipe. So balance it out.
90% of players in a hurry? Yes.
Why? Because we've cleared this content 100 times already and we don't want to do it again. We're doing it because we have to.
Why should you comply? Because it's in everybody's interest to finish the run as soon as possible and get it over with.
It's kind of hard to draw the line between an impatient player versus an unnecessarily slow tank.
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