Page 18 of 28 FirstFirst ... 8 16 17 18 19 20 ... LastLast
Results 171 to 180 of 327

Hybrid View

  1. #1
    Player RaizeGraymalkin's Avatar
    Join Date
    Nov 2014
    Posts
    263
    Character
    Volta Fross
    World
    Lamia
    Main Class
    Archer Lv 61
    Quote Originally Posted by Sousoulsu View Post
    When I'm able, as healer, I force the tank to speedpull by pulling the next pack while they're flashing the one pack they pulled.
    They get mad but everyone else in the group seems relieved.

    It's a general community consensus, which means people should purrobably get used to speedrunning, or take their own advice and form up "slowrun" parties :3c
    Oh so you're one of those huh? Do that to me and I'll let the mob kill you. And no it's not a general consensus.
    (5)

  2. #2
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by RaizeGraymalkin View Post
    Oh so you're one of those huh? Do that to me and I'll let the mob kill you. And no it's not a general consensus.
    Good thing she does not team with me when I tank, because she'd be the deadest healer you ever seen...

    And on and on the subject of forming PF's, "Habitual" Speed Runner's have the same options as well, you can form a PF if you want it done in a certain time frame or deal with what team you get.
    (2)
    Last edited by Zedd702; 02-24-2015 at 05:20 AM.

  3. #3
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Zedd702 View Post
    Good thing she does not team with me when I tank, because she'd be the deadest healer you ever seen...

    And on and on the subject of forming PF's, "Habitual" Speed Runner's have the same options as well, you can form a PF if you want it done in a certain time frame or deal with what team you get.
    Quote Originally Posted by RaizeGraymalkin View Post
    Oh so you're one of those huh? Do that to me and I'll let the mob kill you. And no it's not a general consensus.
    Choosing for a dungeon to fail when it is within your power to make it succeed? That sounds like [Harassment] :3c
    (1)

  4. #4
    Player
    Hiruke's Avatar
    Join Date
    Aug 2011
    Posts
    569
    Character
    Aislin Delhir
    World
    Leviathan
    Main Class
    Arcanist Lv 73
    I really don't care if people don't want to pull like everything up to the boss in a single pull, but as annoyed as many of you folks are by that, many others are equally if not more annoyed by people who pull like 2 mobs at a time and call it a day. Like, Amdapor Keep (Hard). You really want to do that 2 mobs at a time, when you can easily pull far more with zero chance of any real danger? Maybe some people super enjoy fighting trash, but it's really not interesting. I suspect many people only do dungeons at all to get tomes, and just want to get it over with.

    I prefer to do as few dungeons as possible, and get most of my tomes doing something else, but it's obvious that most people want to speed through it because they are running the dungeon many many times in a week and want it to be over asap.
    (1)

  5. #5
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    The way I see it, the devs answer to this speed running plague was to make it so no matter how good your gear and strategy was, that there was only so much you could get to with out curb stomping a smaller group. Snow Cloak rooms you could pull maybe a few packs at once before you got to a gate that wouldn't open till they were all dead. As well as Satasha HM, Quran HM, and now as of AK HM Agrius, and WP HM it's become the norm. You speed runners had your fun curb stomping things in 5 minutes in 2.2 and 2.3 well now the devs have decided starting in 2.4 that they aren't going to let you do that any more. Adapt or go play WoW where they still allow pulling the whole dungeon at once.
    (2)

  6. #6
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    3)It's hardly RNG with large pulls. Shield Swiping the Vuln. Down/Splash mobs in Pharos (when that was somewhat difficult to do in the first pull) made an impossible pull possible. With WARs, you get the benefit of higher damage output from the tank, so the net result is roughly the same time in the dungeon.
    4)by managing aggro I more mean making sure every enemy is hit as you keep running to get more. If an enemy only has prox aggro, a healer re-stoneskinning or casting e4e o nyou will draw aggro. As for during the pull though, I'd say it's more interesting to manage aggro and give yourself room to 1-2-3 things to get debuffs up on them than it is doing single pulls.
    (1)

  7. #7
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    5)This whole thing just seems like you aren't used to this style of clearing content.
    After establishing hate (1-2 flashes) you are actually generally safe to 1-2-3 a large, hard-hitting enemy in the pack because the mobs will be stunned for 5.5 seconds, just enough time for you to flash back or Cover anybody who's riding your threat. This is the sort of thing a good tank will do that does not need to be done when you are single-pulling. It should not be surprising that players need to be better when you are doing large pulls.
    (1)

  8. #8
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    I'll address your multiple "What about WARs?" points now:
    PLDs and WARs bring different things to the table. PLDs bring utility and relatively safer pulls. WARs bring.. ..Damage.
    Both are useful. Some pulls are harder with a WAR than a PLD. PLDs are generally better for speedruns because they can do pulls that WARs simply cannot, but both are useful and the difference in time between the two tanks is negligible, unlike the differences between the two healers. Unfortunately, WHMs are strictly better for speedruns.
    (1)

  9. #9
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    And now, I will address what you said about
    I just hate it when poetics geared tanks do single or double pulls. It's extremely boring.
    That was a statement psoted as example. An overgeared tank should not be single-pulling, period. Even if the healer at the exact gear level to queue in; the tank's overgearing makes double and triple pulls easy to heal through. The healer may not be able to DPS, but the run will go faster with multipulls.
    It's boring, but I don't get frustrated when a new or low-geared tank does small pulls; but even an at-ilvl tank can do most double-pulls with general ease.
    Dungeon content is very, very loosely tuned. You can get through it with doublepulls with a tank that spams flash and doenst use cooldowns, a healer who spams heals into the tank, and DPS who spam their 1 on mobs - as long as boss mechanics are handled properly.

    There is no feasible excuse for doing single-pulls in a level 50 dugneon.
    (1)

  10. #10
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Its probably safe to say that any discussion with Sousoulso is kind of useless, because .... well firstly he only knows numbers, secondly he only takes his own opinion as relevant and lastely he ignores most things we say.

    Quote Originally Posted by Sousoulsu View Post
    And now, I will address what you said about

    That was a statement psoted as example. An overgeared tank should not be single-pulling, period. Even if the healer at the exact gear level to queue in; the tank's overgearing makes double and triple pulls easy to heal through. The healer may not be able to DPS, but the run will go faster with multipulls.
    It's boring, but I don't get frustrated when a new or low-geared tank does small pulls; but even an at-ilvl tank can do most double-pulls with general ease.
    Dungeon content is very, very loosely tuned. You can get through it with doublepulls with a tank that spams flash and doenst use cooldowns, a healer who spams heals into the tank, and DPS who spam their 1 on mobs - as long as boss mechanics are handled properly.

    There is no feasible excuse for doing single-pulls in a level 50 dugneon.
    YES THERE IS. IT DOES NOT MATTER WHAT MY GEAR IS - IF I DONT WANT TO YOU HAVE NO RIGHT TO FORCE ME.
    ^
    ^
    ^
    ^
    ^

    Get that in your mind.
    (2)

Page 18 of 28 FirstFirst ... 8 16 17 18 19 20 ... LastLast