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  1. #131
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Because it's the only fun I have with dungeons after the 20th time of running them.
    It is far more fun to heal, DPS, and tank speedfasts than pull one.... slogging..... pull..... at...... a...... time.

    Nyew shouldnyot feel forced to do so; but it is clearly encouraged by the commewnity. If nyew arenyot comfortable, nyew would likely meowke mistakes anyaaway, so don't do it until you feel comfortable.

    Quote Originally Posted by KisaiTenshi View Post
    IMO, if you're the tank, you set the pace. The DPS get no say in this because they're the ones waiting 45 minutes in the DF. If they're impatient, they wouldn't be doing PUG parties at all.

    That said, assume that all PUG DF's are speed runners. It's not that everyone wants to, but DPS tends to have the longest wait while healers/tanks have the shortest wait, so a tank/healer can ditch a party that moves too slowly and get penalized less for it.
    While it may be technically true, I've seen tanks kicked over pulling one pack at a time in Amdapor Keep. If the pace you set doesn't jive with the rest of the group, you're in the wrong.
    I could heal a DPS through doing 2 packs at once in there. There is no excuse for pulling one at a time
    (1)
    Last edited by Sousoulsu; 02-21-2015 at 11:29 AM.

  2. #132
    Player
    mahouyolo's Avatar
    Join Date
    Dec 2014
    Posts
    15
    Character
    Tupac'saliv N'serbija
    World
    Ultros
    Main Class
    Alchemist Lv 50
    Why would you not want to be as efficient as possible?

    I have no clue how people can have fun taking it slow in 4 man dungeons when they've already done them 30 times prior.
    (2)

  3. #133
    Player RaizeGraymalkin's Avatar
    Join Date
    Nov 2014
    Posts
    263
    Character
    Volta Fross
    World
    Lamia
    Main Class
    Archer Lv 61
    Quote Originally Posted by mahouyolo View Post
    Why would you not want to be as efficient as possible?

    I have no clue how people can have fun taking it slow in 4 man dungeons when they've already done them 30 times prior.
    Because I'm not in a rush?

    Because, especially if I'm the one tanking, I don't feel comfortable doing big pulls?

    Because not everyone thinks the same way as you and some actually enjoy not rushing?
    (8)

  4. #134
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RaizeGraymalkin View Post
    Because I'm not in a rush?

    Because, especially if I'm the one tanking, I don't feel comfortable doing big pulls?

    Because not everyone thinks the same way as you and some actually enjoy not rushing?
    Thank you. I'm glad someone finally said it.
    (3)

  5. #135
    Player
    Tyrn's Avatar
    Join Date
    Oct 2014
    Posts
    319
    Character
    Tyrnia Edil
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by mahouyolo View Post
    Why would you not want to be as efficient as possible?

    I have no clue how people can have fun taking it slow in 4 man dungeons when they've already done them 30 times prior.
    Sadly there's a lot of people in this game who frown upon actually trying to play their role well and refuse to to contribute to the success of the party beyond the absolute bare minimum required of them to not be considered afk leechers.
    (2)

  6. #136
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Nyew may nyot be in a rush, but the three others in nyewr group may want to get it down quick.
    If nyew arenyot comfortable, shouldn't nyew become so after running the dungeon 20 times?
    If nyew are in a group of people who want to pull one pack at a time, then it's a nyan-issue, but that is rarely the case.

    As a healer, it is mindnumbingly easy to heal a soldiery-geared tank through every dungeon available in the game. As a tank, it is boring to hit my area-aggro tool a couple times and 1-2-3 things until they die in single pulls.
    The only thing that makes dungeons remain fun is speedfasts. I donyot understand players like you because there seems to be no initiative or willingness to perform anything above average.


    Maybe it would be better if people were to describe why they are uncomfortable with speedfasting. I am very interested in their reasoning; since none has been purrovided as far as I can see.
    (1)

  7. #137
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    On a related note for this discussion, the community has to stop saying "well the tank sets the pace of a dungeon." That is not true at all, and the more people continue to say it, the worse the playerbase becomes.

    The PARTY sets the pace for every instance.
    (2)

  8. #138
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Velox View Post
    On a related note for this discussion, the community has to stop saying "well the tank sets the pace of a dungeon." That is not true at all, and the more people continue to say it, the worse the playerbase becomes.

    The PARTY sets the pace for every instance.
    When I'm able, as healer, I force the tank to speedpull by pulling the next pack while they're flashing the one pack they pulled.
    They get mad but everyone else in the group seems relieved.

    It's a general community consensus, which means people should purrobably get used to speedrunning, or take their own advice and form up "slowrun" parties :3c
    (2)

  9. #139
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    The Key to pulling is the team work phrase from the DPS Creed, "No faster than the tank, no slower than the healer".

    It's all team work. I don't care for fast pulls any where with the exception of Bryflox HM. But if I pull the whole first floor and we wipe to trash mobs I'll pull half that the next attempt. If I'm in Satasha HM or Snow Cloak and the other members say "Fast pulls plz" all I ask is "Sure you can handle it?" and when they say yes I simply go "Ok" and pull by the floor instead of by the pack.

    Remember this is an MMO not a CoD Deathmatch. You're on a team that co-operates to succeed. And unlike CoD if one part of the team breaks down you all fail. The tank sucks? Every one dies. The Healers Suck? Every one dies. The DPS Suck? The tanks and healers get overwhelmed and, you guessed it, every one DIES.

    Honestly, if every one started acting like a TEAM instead of 4-24 solo acts this game would be a lot more enjoyable for every one.
    (6)

  10. #140
    Player
    Geist's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa (1.0) Ul'dah (ARR)
    Posts
    130
    Character
    Geist Geiser
    World
    Ragnarok
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Kaiser-Ace View Post
    The Key to pulling is the team work phrase from the DPS Creed, "No faster than the tank, no slower than the healer".

    It's all team work. I don't care for fast pulls any where with the exception of Bryflox HM. But if I pull the whole first floor and we wipe to trash mobs I'll pull half that the next attempt. If I'm in Satasha HM or Snow Cloak and the other members say "Fast pulls plz" all I ask is "Sure you can handle it?" and when they say yes I simply go "Ok" and pull by the floor instead of by the pack.

    Remember this is an MMO not a CoD Deathmatch. You're on a team that co-operates to succeed. And unlike CoD if one part of the team breaks down you all fail. The tank sucks? Every one dies. The Healers Suck? Every one dies. The DPS Suck? The tanks and healers get overwhelmed and, you guessed it, every one DIES.

    Honestly, if every one started acting like a TEAM instead of 4-24 solo acts this game would be a lot more enjoyable for every one.
    Agreed, one hundred times over. I'm impressed at the overconfidence some of the above posts exude - the game wasn't simply made to be steamrolled over, or at least, it takes capable people over glitzy gear to wade through certain places. It also takes mutual enjoyment, a feeling of actual teamwork.

    Pulling other mobs before the tank and the others are done might be a quick way to deal with the trash, but the party must be capable of dealing with the added threat and damage, especially if the mob ends up being a trick one, bringing in additional reinforcements or requiring quick repositioning to avoid nasty dots and damage. If your group as a whole isn't able to communicate and coordinate, it will mean a wipe or a slowdown as everybody scrambles to deal with a changed battlefield.

    Like Kaiser above said, it's not about coming out as the smartest in the bunch or the last one standing, it's about making it through together - while, hopefully, having fun in the process. We walk the same dank dungeons and frozen wastes: "the way that works" has more to do with overcoming differences and cooperating according to the team's resources and limits. And regardless of what I'm playing at the moment - tank, dps, healer - I expect most players to be capable of reaching that kind of understanding.

    Sorry for the long rant, just my two gils.
    (4)
    Last edited by Geist; 02-23-2015 at 12:24 AM.

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