Quote Originally Posted by Delorean View Post
It really is no one else but Square Enix's fault that no one wants to play a Tank (which makes any lengthy queue time issue their fault by association) because they contribute nothing to a group with the level of survivability afforded by the game's content and no adequate tradeoff of unnecessary survivability for damage.
This is a frankly bizarre statement to hear coming from someone with Marauder listed as their main class. With the possible exception of a few of the lowest level dungeons, pretty much all the instanced content in the game features mobs that will chew up and spit out non-tanks in short order. Tanks are a vital and necessary part of the team, particularly in endgame raids.

While it's true that tanks are unattractive to people, and it's true that this is in part because they don't put out the big numbahs, it is not because they don't contribute. Another big factor turning people away is the onus of responsibility; many endgame battles and raids can be completed even if a DPS or even a healer dies on occasion. Things tend to get a lot harier if it's a tank that dies.

Something definitely needed to be done to penalize players who were taking advantage of the queueing system to fish for cherry in-progress instances. The solution SE provided is an adequate one, if not ideal. (Me, I would've started by removing the "in-progress" information from the commencement window - there's no good reason why a queuer should need to know whether it's a partial run before they're placed into the instance! SE was practically begging for abuse by including this information in the commencement window.)