
Originally Posted by
Fyrebrand
I'm not convinced that the DF lockout is working. In theory, it is meant to lessen wait time in DF queues. But in practice, I'm not sure it actually is doing that. Queues are as long as they have ever been, and people are failing to click Commence when it pops just as much as before. It just seems to be punishing innocent people for making easy mistakes, stepping away from the game for a minute to go to the bathroom, or partying with someone who failed to click in time. Like, if I queue for a dungeon with an FC buddy, and 30 minutes later he is AFK at that exact moment and fails to click Commence, I get penalized for it. No matter how you look at it, that is pretty ridiculous.
A couple of DPS who miss their queue have already waited 30-60 minutes for their dungeon. And if they even want to re-queue, they will have to wait just as long again. That is punishment enough. But if a tank and healer queue up, and one of them isn't ready or has to take care of something, now you're preventing much-needed roles from re-queuing if they get enough strikes. DF is worse off without them, even if they do fail to catch their queues a few times.
People who fail to click Commence are not why DF queues are so long. It is, and has always been, because parties require a balance of roles, but certain roles are far less played than others. Perhaps the greatest contributor to the problem was SE's boneheaded decision to make Light Parties with only 2 DPS. But rather than do the hard work it would take to address the real issue, we have a penalty system that points fingers at a scapegoat, and blames the players for problems in the game's foundations. I wouldn't call it "the new Fatigue system," but I would certainly call it a system that needlessly punishes players for having real lives and not really doing anything wrong.