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  1. #1
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70

    DF withdrawl has become the new "Fatigue" system

    FFXIV 1.0 originally had the notorious fatigue system, where experience earned for a particular class would slowly deplete to nothing after eight hours, and required a week to fully replenish. I believe the idea was that it would modify player behavior, encouraging players to ration time played as any particular class. From the player perspective, it felt like a punishment for playing.

    Now we're being punished for trying to participate in an instance! If you or your a party member can't click in on time because you forget to use /readycheck, 30 min reprimand! Or because you changed class to participate and hunt or battle... or because you forgot to deselect a previous duty... the controllers dies, the call of nature, a crying baby, a misbehaving pet or any other one of the things that happen in life, regardless if it's your life or a party member...

    I do not understand why this was added. People generally don't queue the duty finder, wait a few minutes and click withdrawl over and over again. When a player queues for a duty it's because they WANT to participate in one. I mean "DUH!". And I see no evidence this has had any impact on the number of withdrawls...
    (3)
    Last edited by Laraul; 11-21-2014 at 02:06 PM.

  2. #2
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Players who select Withdraw from the Duty Ready confirmation window or allow the window to time out without making a selection three times or more in one day, will be temporarily prohibited from registering for duties via the Duty Finder.

    If you're missing it three times, the problem is with you.
    (127)

  3. #3
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Zaft View Post
    If you're missing it three times, the problem is with you.
    Party leader signs up without ready check, one person happens to be afk? Strike for the whole group.
    Party leader accidentally signs up for wrong duty? Strike for the whole group.
    Sign up, friend/FC mate of yours logs in or asks to join, just as the queue comes up? Either a strike, or leaving your friend waiting for ~30 minutes depending on what the queue was for.

    I'm all for preventing in-progress abuse, but giving a strike to the whole group just because ONE person in the group messes up stinks.
    (6)

  4. #4
    Player
    314159265358979323846264338327's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah
    Posts
    209
    Character
    Amazon Dotcom
    World
    Leviathan
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Laraul View Post
    I do not understand why this was added.
    A party member has withdrawn from the duty.
    Finding new member.
    A party member has withdrawn from the duty.
    Finding new member.
    A party member has withdrawn from the duty.
    Finding new member.
    A party member has withdrawn from the duty.
    Finding new member.
    A party member has withdrawn from the duty.
    Finding new member.
    A party member has withdrawn from the duty.
    Finding new member.
    A party member has withdrawn from the duty.
    Finding new member.
    A party member has withdrawn from the duty.
    Finding new member.
    A party member has withdrawn from the duty.
    Finding new member.
    A party member has withdrawn from the duty.
    Finding new member.
    A party member has withdrawn from the duty.
    Finding new member.
    A party member has withdrawn from the duty.
    Finding new member.
    A party member has withdrawn from the duty.
    Finding new member.
    A party member has withdrawn from the duty.
    Finding new member.
    A party member has withdrawn from the duty.
    Finding new member.
    A party member has withdrawn from the duty.
    Finding new member.
    A party member has withdrawn from the duty.
    Finding new member.
    A party member has withdrawn from the duty.
    Finding new member.
    A party member has withdrawn from the duty.
    Finding new member.
    A party member has withdrawn from the duty.
    Finding new member.
    (163)

  5. #5
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Laraul View Post
    I do not understand why this was added. People generally don't queue the duty finder, wait a few minutes and click withdrawl over and over again. When a player queues for a duty it's because they WANT to participate in one. I mean "DUH!". And I see no evidence this has had any impact on the number of withdrawls...
    Have you ever tried to que CT or ST? On average before the update to the DF withdrawl I would see 15-20 reque's happening.
    (9)

  6. #6
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Riepah View Post
    Party leader signs up without ready check, one person happens to be afk? Strike for the whole group.
    Party leader accidentally signs up for wrong duty? Strike for the whole group.
    Sign up, friend/FC mate of yours logs in or asks to join, just as the queue comes up? Either a strike, or leaving your friend waiting for ~30 minutes depending on what the queue was for.

    I'm all for preventing in-progress abuse, but giving a strike to the whole group just because ONE person in the group messes up stinks.
    people are misunderstanding how the lockout works from how you are wording it. if you are a full party of light party (8 and 4) you will not get a strike. for ST or CT it requires 24 for a full alliance.
    (9)

  7. #7
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Riepah View Post
    Sign up, friend/FC mate of yours logs in or asks to join, just as the queue comes up? Either a strike, or leaving your friend waiting for ~30 minutes depending on what the queue was for.

    I've been on both sides of that. You know what you do? You say "Sorry, but my queue just popped. I can help you when I'm done." If you're the person who gets told that, you wait politely and find something else to do.
    (21)

  8. #8
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by 314159265358979323846264338327 View Post
    A party member has withdrawn from the duty.
    Finding new member.
    A party member has withdrawn from the duty.
    .....
    This is a flaw in the design of the duty finder. IE if there is a group of 34 people and one person click abandon, the other 33 people all see it pop again and all have click in again... it's annoying I agree and should be fixed. Punishing a player for clicking with drawl is a lousy fix.

    Fifteen seconds is enough time to click in... meaning you shouldn't see the duty finder window pop more than twice a minute.

    I'm just saying the fix lies in making the duty finder more user friendly, not less.
    (2)
    Last edited by Laraul; 11-21-2014 at 02:49 PM.

  9. #9
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Laraul View Post
    This is a flaw in the design of the duty finder. IE if there is a group of 34 people and one person click abandon, the other 33 people all see it pop again and all have click in again... it's annoying I agree. Why don't they fix this? Fifteen seconds is enough time to click in... meaning you shouldn't see the duty finder window pop more than twice a minute.
    How do you suppose to implement a way to stop people from doing that in the first place? Even if you were to move in as 33 people, you'd still be down a person (who is most likely going to be a tank or healer in order to get queued like that).
    (6)

  10. #10
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 100
    I'm not convinced that the DF lockout is working. In theory, it is meant to lessen wait time in DF queues. But in practice, I'm not sure it actually is doing that. Queues are as long as they have ever been, and people are failing to click Commence when it pops just as much as before. It just seems to be punishing innocent people for making easy mistakes, stepping away from the game for a minute to go to the bathroom, or partying with someone who failed to click in time. Like, if I queue for a dungeon with an FC buddy, and 30 minutes later he is AFK at that exact moment and fails to click Commence, I get penalized for it. No matter how you look at it, that is pretty ridiculous.

    A couple of DPS who miss their queue have already waited 30-60 minutes for their dungeon. And if they even want to re-queue, they will have to wait just as long again. That is punishment enough. But if a tank and healer queue up, and one of them isn't ready or has to take care of something, now you're preventing much-needed roles from re-queuing if they get enough strikes. DF is worse off without them, even if they do fail to catch their queues a few times.

    People who fail to click Commence are not why DF queues are so long. It is, and has always been, because parties require a balance of roles, but certain roles are far less played than others. Perhaps the greatest contributor to the problem was SE's boneheaded decision to make Light Parties with only 2 DPS. But rather than do the hard work it would take to address the real issue, we have a penalty system that points fingers at a scapegoat, and blames the players for problems in the game's foundations. I wouldn't call it "the new Fatigue system," but I would certainly call it a system that needlessly punishes players for having real lives and not really doing anything wrong.
    (7)
    Last edited by Fyrebrand; 11-21-2014 at 02:57 PM.

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