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  1. #1
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70

    DF withdrawl has become the new "Fatigue" system

    FFXIV 1.0 originally had the notorious fatigue system, where experience earned for a particular class would slowly deplete to nothing after eight hours, and required a week to fully replenish. I believe the idea was that it would modify player behavior, encouraging players to ration time played as any particular class. From the player perspective, it felt like a punishment for playing.

    Now we're being punished for trying to participate in an instance! If you or your a party member can't click in on time because you forget to use /readycheck, 30 min reprimand! Or because you changed class to participate and hunt or battle... or because you forgot to deselect a previous duty... the controllers dies, the call of nature, a crying baby, a misbehaving pet or any other one of the things that happen in life, regardless if it's your life or a party member...

    I do not understand why this was added. People generally don't queue the duty finder, wait a few minutes and click withdrawl over and over again. When a player queues for a duty it's because they WANT to participate in one. I mean "DUH!". And I see no evidence this has had any impact on the number of withdrawls...
    (3)
    Last edited by Laraul; 11-21-2014 at 02:06 PM.

  2. #2
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Players who select Withdraw from the Duty Ready confirmation window or allow the window to time out without making a selection three times or more in one day, will be temporarily prohibited from registering for duties via the Duty Finder.

    If you're missing it three times, the problem is with you.
    (127)

  3. #3
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Zaft View Post
    If you're missing it three times, the problem is with you.
    Party leader signs up without ready check, one person happens to be afk? Strike for the whole group.
    Party leader accidentally signs up for wrong duty? Strike for the whole group.
    Sign up, friend/FC mate of yours logs in or asks to join, just as the queue comes up? Either a strike, or leaving your friend waiting for ~30 minutes depending on what the queue was for.

    I'm all for preventing in-progress abuse, but giving a strike to the whole group just because ONE person in the group messes up stinks.
    (6)

  4. #4
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Riepah View Post
    Party leader signs up without ready check, one person happens to be afk? Strike for the whole group.
    Party leader accidentally signs up for wrong duty? Strike for the whole group.
    Sign up, friend/FC mate of yours logs in or asks to join, just as the queue comes up? Either a strike, or leaving your friend waiting for ~30 minutes depending on what the queue was for.

    I'm all for preventing in-progress abuse, but giving a strike to the whole group just because ONE person in the group messes up stinks.
    people are misunderstanding how the lockout works from how you are wording it. if you are a full party of light party (8 and 4) you will not get a strike. for ST or CT it requires 24 for a full alliance.
    (9)

  5. #5
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Riepah View Post
    Sign up, friend/FC mate of yours logs in or asks to join, just as the queue comes up? Either a strike, or leaving your friend waiting for ~30 minutes depending on what the queue was for.

    I've been on both sides of that. You know what you do? You say "Sorry, but my queue just popped. I can help you when I'm done." If you're the person who gets told that, you wait politely and find something else to do.
    (21)

  6. #6
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Zaft View Post
    If you're missing it three times, the problem is with you.
    As great as that sounds it really is not fair. The life of a DPS player in queue is either a busy one or a damn near unproductive one, and I say that as someone who primarily queues as a Tank. The problem is queue times, not players.

    It really is no one else but Square Enix's fault that no one wants to play a Tank (which makes any lengthy queue time issue their fault by association) because they contribute nothing to a group with the level of survivability afforded by the game's content and no adequate tradeoff of unnecessary survivability for damage.

    People always come up with their bullshit reasons for why they don't want to play a tank but put up with the same reasons playing their DPS when it simply comes down to the fact that they either do not like heavy armor classes/the archetype of the heavy armor classes available and prefer a character of a different class or that they do not find tanking fun or rewarding in any way shape or form.
    (0)
    Last edited by Delorean; 11-21-2014 at 11:34 PM.

  7. #7
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Delorean View Post
    It really is no one else but Square Enix's fault that no one wants to play a Tank (which makes any lengthy queue time issue their fault by association) because they contribute nothing to a group with the level of survivability afforded by the game's content and no adequate tradeoff of unnecessary survivability for damage.
    It's not SE's fault. It's an industry/genre thing. Unless a game is specifically designed to "break the triad" every game with a healer, tank, and DPS role will always have its population heavily skewed towards DPS. It's the "preferred" method for people to play, and there's no practical way to make them more appealing without diminishing the usefulness of the other two roles.
    But as for contributing nothing to a group...uhhh, I'd think holding hate and positioning the mobs so the paper thin DPS can do their jobs is a pretty hefty contribution. The problem is that the role's contribution is via mechanics and not super frenetic high damage. This is similar to the reason why we don't have a "control/utility" role and why its basically become abandoned in many games in favor of the trinity.
    (1)

  8. #8
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by kyuven View Post
    But as for contributing nothing to a group...uhhh, I'd think holding hate and positioning the mobs so the paper thin DPS can do their jobs is a pretty hefty contribution.
    Anyone can do that.

    Oh look at me, I have a huge threat modifier and just hit AEs and keep threat then stand there like a nod on a log. Tanking is the most braindead, uninvolved role in the game.

    This is why people play tanks for a little bit, then they go back to DPS or healing or whatever - because unlike tanking, these roles provide opportunities to capitalize on and an element of surprise.

    It's really hard to effectively describe contribution... Like, I play my Tank. I have like 100ish full party duties complete and completed the First Binding Coil of Bahamut while it was current (honestly turn 5 probably accounts for a quarter of my full party duties). I have participated in many speedruns and etc... But whenever I get in a DF group I'm very confident that I am a better dps than whoever I would get while I am tanking, so I prefer to just join roulette as DPS a lot.

    I don't want to play my tank in roulette, because anyone can do what I do as a tank. I cannot do my job much better in a way that will make a world of difference as a tank, but I can as a DPS.

    That is what I mean when I say that. It is not hard to play a tank and it is not rewarding enough to play one.

    No small amount of gil will motivate me to do anything... Small sums of money are worthless in this game. Poetics bonus? GG that's only a few less dungeons I'll have to run this week. I actually wonder why the Soldiery bonuses are offered to DPS players when they disappear for tanks after one completed duty

    it's because of things like that, that you end up in praetorium with a party full of people who have already completed it
    (0)

  9. #9
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Delorean View Post
    It really is no one else but Square Enix's fault that no one wants to play a Tank (which makes any lengthy queue time issue their fault by association) because they contribute nothing to a group with the level of survivability afforded by the game's content and no adequate tradeoff of unnecessary survivability for damage.
    This is a frankly bizarre statement to hear coming from someone with Marauder listed as their main class. With the possible exception of a few of the lowest level dungeons, pretty much all the instanced content in the game features mobs that will chew up and spit out non-tanks in short order. Tanks are a vital and necessary part of the team, particularly in endgame raids.

    While it's true that tanks are unattractive to people, and it's true that this is in part because they don't put out the big numbahs, it is not because they don't contribute. Another big factor turning people away is the onus of responsibility; many endgame battles and raids can be completed even if a DPS or even a healer dies on occasion. Things tend to get a lot harier if it's a tank that dies.

    Something definitely needed to be done to penalize players who were taking advantage of the queueing system to fish for cherry in-progress instances. The solution SE provided is an adequate one, if not ideal. (Me, I would've started by removing the "in-progress" information from the commencement window - there's no good reason why a queuer should need to know whether it's a partial run before they're placed into the instance! SE was practically begging for abuse by including this information in the commencement window.)
    (3)

  10. #10
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by LineageRazor View Post
    Something definitely needed to be done to penalize players who were taking advantage of the queueing system to fish for cherry in-progress instances.
    3 strikes per hour instead of day would've taken care of in-progress fishing just fine, without punishing anyone else.
    (1)

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